// errorcheck -0 -d=nil //go:build !wasm && !aix // Copyright 2013 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. // Test that nil checks are removed. // Optimization is enabled. package p type Struct struct { X int Y float64 } type BigStruct struct { X int Y float64 A [1 << 20]int Z string } type Empty struct { } type Empty1 struct { Empty } var ( intp *int arrayp *[10]int array0p *[0]int bigarrayp *[1 << 26]int structp *Struct bigstructp *BigStruct emptyp *Empty empty1p *Empty1 ) func f1() { _ = *intp // ERROR "generated nil check" // This one should be removed but the block copy needs // to be turned into its own pseudo-op in order to see // the indirect. _ = *arrayp // ERROR "generated nil check" // 0-byte indirect doesn't suffice. // we don't registerize globals, so there are no removed.* nil checks. _ = *array0p // ERROR "generated nil check" _ = *array0p // ERROR "removed nil check" _ = *intp // ERROR "removed nil check" _ = *arrayp // ERROR "removed nil check" _ = *structp // ERROR "generated nil check" _ = *emptyp // ERROR "generated nil check" _ = *arrayp // ERROR "removed nil check" } func f2() { var ( intp *int arrayp *[10]int array0p *[0]int bigarrayp *[1 << 20]int structp *Struct bigstructp *BigStruct emptyp *Empty empty1p *Empty1 ) _ = *intp // ERROR "generated nil check" _ = *arrayp // ERROR "generated nil check" _ = *array0p // ERROR "generated nil check" _ = *array0p // ERROR "removed.* nil check" _ = *intp // ERROR "removed.* nil check" _ = *arrayp // ERROR "removed.* nil check" _ = *structp // ERROR "generated nil check" _ = *emptyp // ERROR "generated nil check" _ = *arrayp // ERROR "removed.* nil check" _ = *bigarrayp // ERROR "generated nil check" ARM removed nil check before indirect!! _ = *bigstructp // ERROR "generated nil check" _ = *empty1p // ERROR "generated nil check" } func fx10k() *[10000]int var b bool func f3(x *[10000]int) { // Using a huge type and huge offsets so the compiler // does not expect the memory hardware to fault. _ = x[9999] // ERROR "generated nil check" for { if x[9999] != 0 { // ERROR "removed nil check" break } } x = fx10k() _ = x[9999] // ERROR "generated nil check" if b { _ = x[9999] // ERROR "removed.* nil check" } else { _ = x[9999] // ERROR "removed.* nil check" } _ = x[9999] // ERROR "removed nil check" x = fx10k() if b { _ = x[9999] // ERROR "generated nil check" } else { _ = x[9999] // ERROR "generated nil check" } _ = x[9999] // ERROR "generated nil check" fx10k() // This one is a bit redundant, if we figured out that // x wasn't going to change across the function call. // But it's a little complex to do and in practice doesn't // matter enough. _ = x[9999] // ERROR "removed nil check" } func f3a() { x := fx10k() y := fx10k() z := fx10k() _ = &x[9] // ERROR "generated nil check" y = z _ = &x[9] // ERROR "removed.* nil check" x = y _ = &x[9] // ERROR "generated nil check" } func f3b() { x := fx10k() y := fx10k() _ = &x[9] // ERROR "generated nil check" y = x _ = &x[9] // ERROR "removed.* nil check" x = y _ = &x[9] // ERROR "removed.* nil check" } func fx10() *[10]int func f4(x *[10]int) { // Most of these have no checks because a real memory reference follows, // and the offset is small enough that if x is nil, the address will still be // in the first unmapped page of memory. _ = x[9] // ERROR "generated nil check" // bug: would like to remove this check (but nilcheck and load are in different blocks) for { if x[9] != 0 { // ERROR "removed nil check" break } } x = fx10() _ = x[9] // ERROR "generated nil check" // bug would like to remove before indirect if b { _ = x[9] // ERROR "removed nil check" } else { _ = x[9] // ERROR "removed nil check" } _ = x[9] // ERROR "removed nil check" x = fx10() if b { _ = x[9] // ERROR "generated nil check" // bug would like to remove before indirect } else { _ = &x[9] // ERROR "generated nil check" } _ = x[9] // ERROR "generated nil check" // bug would like to remove before indirect fx10() _ = x[9] // ERROR "removed nil check" x = fx10() y := fx10() _ = &x[9] // ERROR "generated nil check" y = x _ = &x[9] // ERROR "removed[a-z ]* nil check" x = y _ = &x[9] // ERROR "removed[a-z ]* nil check" } func m1(m map[int][80]byte) byte { v := m[3] // ERROR "removed nil check" return v[5] } func m2(m map[int][800]byte) byte { v := m[3] // ERROR "removed nil check" return v[5] } func m3(m map[int][80]byte) (byte, bool) { v, ok := m[3] // ERROR "removed nil check" return v[5], ok } func m4(m map[int][800]byte) (byte, bool) { v, ok := m[3] // ERROR "removed nil check" return v[5], ok } func p1() byte { p := new([100]byte) return p[5] // ERROR "removed nil check" } type SS struct { x byte } type TT struct { SS } func f(t *TT) *byte { // See issue 17242. s := &t.SS // ERROR "generated nil check" return &s.x // ERROR "removed nil check" } // make sure not to do nil check for newobject func f7() (*Struct, float64) { t := new(Struct) p := &t.Y // ERROR "removed nil check" return t, *p // ERROR "removed nil check" } func f9() []int { x := new([1]int) x[0] = 1 // ERROR "removed nil check" y := x[:] // ERROR "removed nil check" return y } // See issue 42673. func f10(p **int) int { return * // ERROR "removed nil check" /* */ *p // ERROR "removed nil check" } func f11(x []byte) { p := (*[0]byte)(x) _ = *p // ERROR "generated nil check" q := (*[4]byte)(x) _ = *q // ERROR "removed nil check" }