// Copyright 2014 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. //go:build ignore // Generate Windows callback assembly file. package main import ( "bytes" "fmt" "os" ) const maxCallback = 2000 func genasm386Amd64() { var buf bytes.Buffer buf.WriteString(`// Code generated by wincallback.go using 'go generate'. DO NOT EDIT. //go:build 386 || amd64 #include "textflag.h" // runtime·callbackasm is called by external code to // execute Go implemented callback function. It is not // called from the start, instead runtime·compilecallback // always returns address into runtime·callbackasm offset // appropriately so different callbacks start with different // CALL instruction in runtime·callbackasm. This determines // which Go callback function is executed later on. TEXT runtime·callbackasm(SB),NOSPLIT|NOFRAME,$0 `) for i := 0; i < maxCallback; i++ { buf.WriteString("\tCALL\truntime·callbackasm1(SB)\n") } filename := fmt.Sprintf("zcallback_windows.s") err := os.WriteFile(filename, buf.Bytes(), 0666) if err != nil { fmt.Fprintf(os.Stderr, "wincallback: %s\n", err) os.Exit(2) } } func genasmArm() { var buf bytes.Buffer buf.WriteString(`// Code generated by wincallback.go using 'go generate'. DO NOT EDIT. // External code calls into callbackasm at an offset corresponding // to the callback index. Callbackasm is a table of MOV and B instructions. // The MOV instruction loads R12 with the callback index, and the // B instruction branches to callbackasm1. // callbackasm1 takes the callback index from R12 and // indexes into an array that stores information about each callback. // It then calls the Go implementation for that callback. #include "textflag.h" TEXT runtime·callbackasm(SB),NOSPLIT|NOFRAME,$0 `) for i := 0; i < maxCallback; i++ { fmt.Fprintf(&buf, "\tMOVW\t$%d, R12\n", i) buf.WriteString("\tB\truntime·callbackasm1(SB)\n") } err := os.WriteFile("zcallback_windows_arm.s", buf.Bytes(), 0666) if err != nil { fmt.Fprintf(os.Stderr, "wincallback: %s\n", err) os.Exit(2) } } func genasmArm64() { var buf bytes.Buffer buf.WriteString(`// Code generated by wincallback.go using 'go generate'. DO NOT EDIT. // External code calls into callbackasm at an offset corresponding // to the callback index. Callbackasm is a table of MOV and B instructions. // The MOV instruction loads R12 with the callback index, and the // B instruction branches to callbackasm1. // callbackasm1 takes the callback index from R12 and // indexes into an array that stores information about each callback. // It then calls the Go implementation for that callback. #include "textflag.h" TEXT runtime·callbackasm(SB),NOSPLIT|NOFRAME,$0 `) for i := 0; i < maxCallback; i++ { fmt.Fprintf(&buf, "\tMOVD\t$%d, R12\n", i) buf.WriteString("\tB\truntime·callbackasm1(SB)\n") } err := os.WriteFile("zcallback_windows_arm64.s", buf.Bytes(), 0666) if err != nil { fmt.Fprintf(os.Stderr, "wincallback: %s\n", err) os.Exit(2) } } func gengo() { var buf bytes.Buffer fmt.Fprintf(&buf, `// Code generated by wincallback.go using 'go generate'. DO NOT EDIT. package runtime const cb_max = %d // maximum number of windows callbacks allowed `, maxCallback) err := os.WriteFile("zcallback_windows.go", buf.Bytes(), 0666) if err != nil { fmt.Fprintf(os.Stderr, "wincallback: %s\n", err) os.Exit(2) } } func main() { genasm386Amd64() genasmArm() genasmArm64() gengo() }