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Source file src/regexp/syntax/compile.go

Documentation: regexp/syntax

  // Copyright 2011 The Go Authors. All rights reserved.
  // Use of this source code is governed by a BSD-style
  // license that can be found in the LICENSE file.
  
  package syntax
  
  import "unicode"
  
  // A patchList is a list of instruction pointers that need to be filled in (patched).
  // Because the pointers haven't been filled in yet, we can reuse their storage
  // to hold the list. It's kind of sleazy, but works well in practice.
  // See http://swtch.com/~rsc/regexp/regexp1.html for inspiration.
  //
  // These aren't really pointers: they're integers, so we can reinterpret them
  // this way without using package unsafe. A value l denotes
  // p.inst[l>>1].Out (l&1==0) or .Arg (l&1==1).
  // l == 0 denotes the empty list, okay because we start every program
  // with a fail instruction, so we'll never want to point at its output link.
  type patchList uint32
  
  func (l patchList) next(p *Prog) patchList {
  	i := &p.Inst[l>>1]
  	if l&1 == 0 {
  		return patchList(i.Out)
  	}
  	return patchList(i.Arg)
  }
  
  func (l patchList) patch(p *Prog, val uint32) {
  	for l != 0 {
  		i := &p.Inst[l>>1]
  		if l&1 == 0 {
  			l = patchList(i.Out)
  			i.Out = val
  		} else {
  			l = patchList(i.Arg)
  			i.Arg = val
  		}
  	}
  }
  
  func (l1 patchList) append(p *Prog, l2 patchList) patchList {
  	if l1 == 0 {
  		return l2
  	}
  	if l2 == 0 {
  		return l1
  	}
  
  	last := l1
  	for {
  		next := last.next(p)
  		if next == 0 {
  			break
  		}
  		last = next
  	}
  
  	i := &p.Inst[last>>1]
  	if last&1 == 0 {
  		i.Out = uint32(l2)
  	} else {
  		i.Arg = uint32(l2)
  	}
  	return l1
  }
  
  // A frag represents a compiled program fragment.
  type frag struct {
  	i   uint32    // index of first instruction
  	out patchList // where to record end instruction
  }
  
  type compiler struct {
  	p *Prog
  }
  
  // Compile compiles the regexp into a program to be executed.
  // The regexp should have been simplified already (returned from re.Simplify).
  func Compile(re *Regexp) (*Prog, error) {
  	var c compiler
  	c.init()
  	f := c.compile(re)
  	f.out.patch(c.p, c.inst(InstMatch).i)
  	c.p.Start = int(f.i)
  	return c.p, nil
  }
  
  func (c *compiler) init() {
  	c.p = new(Prog)
  	c.p.NumCap = 2 // implicit ( and ) for whole match $0
  	c.inst(InstFail)
  }
  
  var anyRuneNotNL = []rune{0, '\n' - 1, '\n' + 1, unicode.MaxRune}
  var anyRune = []rune{0, unicode.MaxRune}
  
  func (c *compiler) compile(re *Regexp) frag {
  	switch re.Op {
  	case OpNoMatch:
  		return c.fail()
  	case OpEmptyMatch:
  		return c.nop()
  	case OpLiteral:
  		if len(re.Rune) == 0 {
  			return c.nop()
  		}
  		var f frag
  		for j := range re.Rune {
  			f1 := c.rune(re.Rune[j:j+1], re.Flags)
  			if j == 0 {
  				f = f1
  			} else {
  				f = c.cat(f, f1)
  			}
  		}
  		return f
  	case OpCharClass:
  		return c.rune(re.Rune, re.Flags)
  	case OpAnyCharNotNL:
  		return c.rune(anyRuneNotNL, 0)
  	case OpAnyChar:
  		return c.rune(anyRune, 0)
  	case OpBeginLine:
  		return c.empty(EmptyBeginLine)
  	case OpEndLine:
  		return c.empty(EmptyEndLine)
  	case OpBeginText:
  		return c.empty(EmptyBeginText)
  	case OpEndText:
  		return c.empty(EmptyEndText)
  	case OpWordBoundary:
  		return c.empty(EmptyWordBoundary)
  	case OpNoWordBoundary:
  		return c.empty(EmptyNoWordBoundary)
  	case OpCapture:
  		bra := c.cap(uint32(re.Cap << 1))
  		sub := c.compile(re.Sub[0])
  		ket := c.cap(uint32(re.Cap<<1 | 1))
  		return c.cat(c.cat(bra, sub), ket)
  	case OpStar:
  		return c.star(c.compile(re.Sub[0]), re.Flags&NonGreedy != 0)
  	case OpPlus:
  		return c.plus(c.compile(re.Sub[0]), re.Flags&NonGreedy != 0)
  	case OpQuest:
  		return c.quest(c.compile(re.Sub[0]), re.Flags&NonGreedy != 0)
  	case OpConcat:
  		if len(re.Sub) == 0 {
  			return c.nop()
  		}
  		var f frag
  		for i, sub := range re.Sub {
  			if i == 0 {
  				f = c.compile(sub)
  			} else {
  				f = c.cat(f, c.compile(sub))
  			}
  		}
  		return f
  	case OpAlternate:
  		var f frag
  		for _, sub := range re.Sub {
  			f = c.alt(f, c.compile(sub))
  		}
  		return f
  	}
  	panic("regexp: unhandled case in compile")
  }
  
  func (c *compiler) inst(op InstOp) frag {
  	// TODO: impose length limit
  	f := frag{i: uint32(len(c.p.Inst))}
  	c.p.Inst = append(c.p.Inst, Inst{Op: op})
  	return f
  }
  
  func (c *compiler) nop() frag {
  	f := c.inst(InstNop)
  	f.out = patchList(f.i << 1)
  	return f
  }
  
  func (c *compiler) fail() frag {
  	return frag{}
  }
  
  func (c *compiler) cap(arg uint32) frag {
  	f := c.inst(InstCapture)
  	f.out = patchList(f.i << 1)
  	c.p.Inst[f.i].Arg = arg
  
  	if c.p.NumCap < int(arg)+1 {
  		c.p.NumCap = int(arg) + 1
  	}
  	return f
  }
  
  func (c *compiler) cat(f1, f2 frag) frag {
  	// concat of failure is failure
  	if f1.i == 0 || f2.i == 0 {
  		return frag{}
  	}
  
  	// TODO: elide nop
  
  	f1.out.patch(c.p, f2.i)
  	return frag{f1.i, f2.out}
  }
  
  func (c *compiler) alt(f1, f2 frag) frag {
  	// alt of failure is other
  	if f1.i == 0 {
  		return f2
  	}
  	if f2.i == 0 {
  		return f1
  	}
  
  	f := c.inst(InstAlt)
  	i := &c.p.Inst[f.i]
  	i.Out = f1.i
  	i.Arg = f2.i
  	f.out = f1.out.append(c.p, f2.out)
  	return f
  }
  
  func (c *compiler) quest(f1 frag, nongreedy bool) frag {
  	f := c.inst(InstAlt)
  	i := &c.p.Inst[f.i]
  	if nongreedy {
  		i.Arg = f1.i
  		f.out = patchList(f.i << 1)
  	} else {
  		i.Out = f1.i
  		f.out = patchList(f.i<<1 | 1)
  	}
  	f.out = f.out.append(c.p, f1.out)
  	return f
  }
  
  func (c *compiler) star(f1 frag, nongreedy bool) frag {
  	f := c.inst(InstAlt)
  	i := &c.p.Inst[f.i]
  	if nongreedy {
  		i.Arg = f1.i
  		f.out = patchList(f.i << 1)
  	} else {
  		i.Out = f1.i
  		f.out = patchList(f.i<<1 | 1)
  	}
  	f1.out.patch(c.p, f.i)
  	return f
  }
  
  func (c *compiler) plus(f1 frag, nongreedy bool) frag {
  	return frag{f1.i, c.star(f1, nongreedy).out}
  }
  
  func (c *compiler) empty(op EmptyOp) frag {
  	f := c.inst(InstEmptyWidth)
  	c.p.Inst[f.i].Arg = uint32(op)
  	f.out = patchList(f.i << 1)
  	return f
  }
  
  func (c *compiler) rune(r []rune, flags Flags) frag {
  	f := c.inst(InstRune)
  	i := &c.p.Inst[f.i]
  	i.Rune = r
  	flags &= FoldCase // only relevant flag is FoldCase
  	if len(r) != 1 || unicode.SimpleFold(r[0]) == r[0] {
  		// and sometimes not even that
  		flags &^= FoldCase
  	}
  	i.Arg = uint32(flags)
  	f.out = patchList(f.i << 1)
  
  	// Special cases for exec machine.
  	switch {
  	case flags&FoldCase == 0 && (len(r) == 1 || len(r) == 2 && r[0] == r[1]):
  		i.Op = InstRune1
  	case len(r) == 2 && r[0] == 0 && r[1] == unicode.MaxRune:
  		i.Op = InstRuneAny
  	case len(r) == 4 && r[0] == 0 && r[1] == '\n'-1 && r[2] == '\n'+1 && r[3] == unicode.MaxRune:
  		i.Op = InstRuneAnyNotNL
  	}
  
  	return f
  }
  

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