// Copyright 2009 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. package os import ( "internal/itoa" "runtime" "syscall" "time" ) // The only signal values guaranteed to be present in the os package // on all systems are Interrupt (send the process an interrupt) and // Kill (force the process to exit). Interrupt is not implemented on // Windows; using it with os.Process.Signal will return an error. var ( Interrupt Signal = syscall.Note("interrupt") Kill Signal = syscall.Note("kill") ) func startProcess(name string, argv []string, attr *ProcAttr) (p *Process, err error) { sysattr := &syscall.ProcAttr{ Dir: attr.Dir, Env: attr.Env, Sys: attr.Sys, } sysattr.Files = make([]uintptr, 0, len(attr.Files)) for _, f := range attr.Files { sysattr.Files = append(sysattr.Files, f.Fd()) } pid, h, e := syscall.StartProcess(name, argv, sysattr) if e != nil { return nil, &PathError{Op: "fork/exec", Path: name, Err: e} } return newProcess(pid, h), nil } func (p *Process) writeProcFile(file string, data string) error { f, e := OpenFile("/proc/"+itoa.Itoa(p.Pid)+"/"+file, O_WRONLY, 0) if e != nil { return e } defer f.Close() _, e = f.Write([]byte(data)) return e } func (p *Process) signal(sig Signal) error { if p.done() { return ErrProcessDone } if e := p.writeProcFile("note", sig.String()); e != nil { return NewSyscallError("signal", e) } return nil } func (p *Process) kill() error { return p.signal(Kill) } func (p *Process) wait() (ps *ProcessState, err error) { var waitmsg syscall.Waitmsg if p.Pid == -1 { return nil, ErrInvalid } err = syscall.WaitProcess(p.Pid, &waitmsg) if err != nil { return nil, NewSyscallError("wait", err) } p.setDone() ps = &ProcessState{ pid: waitmsg.Pid, status: &waitmsg, } return ps, nil } func (p *Process) release() error { // NOOP for Plan 9. p.Pid = -1 // no need for a finalizer anymore runtime.SetFinalizer(p, nil) return nil } func findProcess(pid int) (p *Process, err error) { // NOOP for Plan 9. return newProcess(pid, 0), nil } // ProcessState stores information about a process, as reported by Wait. type ProcessState struct { pid int // The process's id. status *syscall.Waitmsg // System-dependent status info. } // Pid returns the process id of the exited process. func (p *ProcessState) Pid() int { return p.pid } func (p *ProcessState) exited() bool { return p.status.Exited() } func (p *ProcessState) success() bool { return p.status.ExitStatus() == 0 } func (p *ProcessState) sys() any { return p.status } func (p *ProcessState) sysUsage() any { return p.status } func (p *ProcessState) userTime() time.Duration { return time.Duration(p.status.Time[0]) * time.Millisecond } func (p *ProcessState) systemTime() time.Duration { return time.Duration(p.status.Time[1]) * time.Millisecond } func (p *ProcessState) String() string { if p == nil { return "" } return "exit status: " + p.status.Msg } // ExitCode returns the exit code of the exited process, or -1 // if the process hasn't exited or was terminated by a signal. func (p *ProcessState) ExitCode() int { // return -1 if the process hasn't started. if p == nil { return -1 } return p.status.ExitStatus() }