Source file src/net/internal/socktest/switch.go

     1  // Copyright 2015 The Go Authors. All rights reserved.
     2  // Use of this source code is governed by a BSD-style
     3  // license that can be found in the LICENSE file.
     4  
     5  // Package socktest provides utilities for socket testing.
     6  package socktest
     7  
     8  import (
     9  	"fmt"
    10  	"sync"
    11  )
    12  
    13  // A Switch represents a callpath point switch for socket system
    14  // calls.
    15  type Switch struct {
    16  	once sync.Once
    17  
    18  	fmu   sync.RWMutex
    19  	fltab map[FilterType]Filter
    20  
    21  	smu   sync.RWMutex
    22  	sotab Sockets
    23  	stats stats
    24  }
    25  
    26  func (sw *Switch) init() {
    27  	sw.fltab = make(map[FilterType]Filter)
    28  	sw.sotab = make(Sockets)
    29  	sw.stats = make(stats)
    30  }
    31  
    32  // Stats returns a list of per-cookie socket statistics.
    33  func (sw *Switch) Stats() []Stat {
    34  	var st []Stat
    35  	sw.smu.RLock()
    36  	for _, s := range sw.stats {
    37  		ns := *s
    38  		st = append(st, ns)
    39  	}
    40  	sw.smu.RUnlock()
    41  	return st
    42  }
    43  
    44  // Sockets returns mappings of socket descriptor to socket status.
    45  func (sw *Switch) Sockets() Sockets {
    46  	sw.smu.RLock()
    47  	tab := make(Sockets, len(sw.sotab))
    48  	for i, s := range sw.sotab {
    49  		tab[i] = s
    50  	}
    51  	sw.smu.RUnlock()
    52  	return tab
    53  }
    54  
    55  // A Cookie represents a 3-tuple of a socket; address family, socket
    56  // type and protocol number.
    57  type Cookie uint64
    58  
    59  // Family returns an address family.
    60  func (c Cookie) Family() int { return int(c >> 48) }
    61  
    62  // Type returns a socket type.
    63  func (c Cookie) Type() int { return int(c << 16 >> 32) }
    64  
    65  // Protocol returns a protocol number.
    66  func (c Cookie) Protocol() int { return int(c & 0xff) }
    67  
    68  func cookie(family, sotype, proto int) Cookie {
    69  	return Cookie(family)<<48 | Cookie(sotype)&0xffffffff<<16 | Cookie(proto)&0xff
    70  }
    71  
    72  // A Status represents the status of a socket.
    73  type Status struct {
    74  	Cookie    Cookie
    75  	Err       error // error status of socket system call
    76  	SocketErr error // error status of socket by SO_ERROR
    77  }
    78  
    79  func (so Status) String() string {
    80  	return fmt.Sprintf("(%s, %s, %s): syscallerr=%v socketerr=%v", familyString(so.Cookie.Family()), typeString(so.Cookie.Type()), protocolString(so.Cookie.Protocol()), so.Err, so.SocketErr)
    81  }
    82  
    83  // A Stat represents a per-cookie socket statistics.
    84  type Stat struct {
    85  	Family   int // address family
    86  	Type     int // socket type
    87  	Protocol int // protocol number
    88  
    89  	Opened    uint64 // number of sockets opened
    90  	Connected uint64 // number of sockets connected
    91  	Listened  uint64 // number of sockets listened
    92  	Accepted  uint64 // number of sockets accepted
    93  	Closed    uint64 // number of sockets closed
    94  
    95  	OpenFailed    uint64 // number of sockets open failed
    96  	ConnectFailed uint64 // number of sockets connect failed
    97  	ListenFailed  uint64 // number of sockets listen failed
    98  	AcceptFailed  uint64 // number of sockets accept failed
    99  	CloseFailed   uint64 // number of sockets close failed
   100  }
   101  
   102  func (st Stat) String() string {
   103  	return fmt.Sprintf("(%s, %s, %s): opened=%d connected=%d listened=%d accepted=%d closed=%d openfailed=%d connectfailed=%d listenfailed=%d acceptfailed=%d closefailed=%d", familyString(st.Family), typeString(st.Type), protocolString(st.Protocol), st.Opened, st.Connected, st.Listened, st.Accepted, st.Closed, st.OpenFailed, st.ConnectFailed, st.ListenFailed, st.AcceptFailed, st.CloseFailed)
   104  }
   105  
   106  type stats map[Cookie]*Stat
   107  
   108  func (st stats) getLocked(c Cookie) *Stat {
   109  	s, ok := st[c]
   110  	if !ok {
   111  		s = &Stat{Family: c.Family(), Type: c.Type(), Protocol: c.Protocol()}
   112  		st[c] = s
   113  	}
   114  	return s
   115  }
   116  
   117  // A FilterType represents a filter type.
   118  type FilterType int
   119  
   120  const (
   121  	FilterSocket        FilterType = iota // for Socket
   122  	FilterConnect                         // for Connect or ConnectEx
   123  	FilterListen                          // for Listen
   124  	FilterAccept                          // for Accept, Accept4 or AcceptEx
   125  	FilterGetsockoptInt                   // for GetsockoptInt
   126  	FilterClose                           // for Close or Closesocket
   127  )
   128  
   129  // A Filter represents a socket system call filter.
   130  //
   131  // It will only be executed before a system call for a socket that has
   132  // an entry in internal table.
   133  // If the filter returns a non-nil error, the execution of system call
   134  // will be canceled and the system call function returns the non-nil
   135  // error.
   136  // It can return a non-nil [AfterFilter] for filtering after the
   137  // execution of the system call.
   138  type Filter func(*Status) (AfterFilter, error)
   139  
   140  func (f Filter) apply(st *Status) (AfterFilter, error) {
   141  	if f == nil {
   142  		return nil, nil
   143  	}
   144  	return f(st)
   145  }
   146  
   147  // An AfterFilter represents a socket system call filter after an
   148  // execution of a system call.
   149  //
   150  // It will only be executed after a system call for a socket that has
   151  // an entry in internal table.
   152  // If the filter returns a non-nil error, the system call function
   153  // returns the non-nil error.
   154  type AfterFilter func(*Status) error
   155  
   156  func (f AfterFilter) apply(st *Status) error {
   157  	if f == nil {
   158  		return nil
   159  	}
   160  	return f(st)
   161  }
   162  
   163  // Set deploys the socket system call filter f for the filter type t.
   164  func (sw *Switch) Set(t FilterType, f Filter) {
   165  	sw.once.Do(sw.init)
   166  	sw.fmu.Lock()
   167  	sw.fltab[t] = f
   168  	sw.fmu.Unlock()
   169  }
   170  

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