// Code generated by go run gen.go; DO NOT EDIT. package imageutil import ( "image" ) // DrawYCbCr draws the YCbCr source image on the RGBA destination image with // r.Min in dst aligned with sp in src. It reports whether the draw was // successful. If it returns false, no dst pixels were changed. // // This function assumes that r is entirely within dst's bounds and the // translation of r from dst coordinate space to src coordinate space is // entirely within src's bounds. func DrawYCbCr(dst *image.RGBA, r image.Rectangle, src *image.YCbCr, sp image.Point) (ok bool) { // This function exists in the image/internal/imageutil package because it // is needed by both the image/draw and image/jpeg packages, but it doesn't // seem right for one of those two to depend on the other. // // Another option is to have this code be exported in the image package, // but we'd need to make sure we're totally happy with the API (for the // rest of Go 1 compatibility), and decide if we want to have a more // general purpose DrawToRGBA method for other image types. One possibility // is: // // func (src *YCbCr) CopyToRGBA(dst *RGBA, dr, sr Rectangle) (effectiveDr, effectiveSr Rectangle) // // in the spirit of the built-in copy function for 1-dimensional slices, // that also allowed a CopyFromRGBA method if needed. x0 := (r.Min.X - dst.Rect.Min.X) * 4 x1 := (r.Max.X - dst.Rect.Min.X) * 4 y0 := r.Min.Y - dst.Rect.Min.Y y1 := r.Max.Y - dst.Rect.Min.Y switch src.SubsampleRatio { case image.YCbCrSubsampleRatio444: for y, sy := y0, sp.Y; y != y1; y, sy = y+1, sy+1 { dpix := dst.Pix[y*dst.Stride:] yi := (sy-src.Rect.Min.Y)*src.YStride + (sp.X - src.Rect.Min.X) ci := (sy-src.Rect.Min.Y)*src.CStride + (sp.X - src.Rect.Min.X) for x := x0; x != x1; x, yi, ci = x+4, yi+1, ci+1 { // This is an inline version of image/color/ycbcr.go's func YCbCrToRGB. yy1 := int32(src.Y[yi]) * 0x10101 cb1 := int32(src.Cb[ci]) - 128 cr1 := int32(src.Cr[ci]) - 128 // The bit twiddling below is equivalent to // // r := (yy1 + 91881*cr1) >> 16 // if r < 0 { // r = 0 // } else if r > 0xff { // r = ^int32(0) // } // // but uses fewer branches and is faster. // Note that the uint8 type conversion in the return // statement will convert ^int32(0) to 0xff. // The code below to compute g and b uses a similar pattern. r := yy1 + 91881*cr1 if uint32(r)&0xff000000 == 0 { r >>= 16 } else { r = ^(r >> 31) } g := yy1 - 22554*cb1 - 46802*cr1 if uint32(g)&0xff000000 == 0 { g >>= 16 } else { g = ^(g >> 31) } b := yy1 + 116130*cb1 if uint32(b)&0xff000000 == 0 { b >>= 16 } else { b = ^(b >> 31) } // use a temp slice to hint to the compiler that a single bounds check suffices rgba := dpix[x : x+4 : len(dpix)] rgba[0] = uint8(r) rgba[1] = uint8(g) rgba[2] = uint8(b) rgba[3] = 255 } } case image.YCbCrSubsampleRatio422: for y, sy := y0, sp.Y; y != y1; y, sy = y+1, sy+1 { dpix := dst.Pix[y*dst.Stride:] yi := (sy-src.Rect.Min.Y)*src.YStride + (sp.X - src.Rect.Min.X) ciBase := (sy-src.Rect.Min.Y)*src.CStride - src.Rect.Min.X/2 for x, sx := x0, sp.X; x != x1; x, sx, yi = x+4, sx+1, yi+1 { ci := ciBase + sx/2 // This is an inline version of image/color/ycbcr.go's func YCbCrToRGB. yy1 := int32(src.Y[yi]) * 0x10101 cb1 := int32(src.Cb[ci]) - 128 cr1 := int32(src.Cr[ci]) - 128 // The bit twiddling below is equivalent to // // r := (yy1 + 91881*cr1) >> 16 // if r < 0 { // r = 0 // } else if r > 0xff { // r = ^int32(0) // } // // but uses fewer branches and is faster. // Note that the uint8 type conversion in the return // statement will convert ^int32(0) to 0xff. // The code below to compute g and b uses a similar pattern. r := yy1 + 91881*cr1 if uint32(r)&0xff000000 == 0 { r >>= 16 } else { r = ^(r >> 31) } g := yy1 - 22554*cb1 - 46802*cr1 if uint32(g)&0xff000000 == 0 { g >>= 16 } else { g = ^(g >> 31) } b := yy1 + 116130*cb1 if uint32(b)&0xff000000 == 0 { b >>= 16 } else { b = ^(b >> 31) } // use a temp slice to hint to the compiler that a single bounds check suffices rgba := dpix[x : x+4 : len(dpix)] rgba[0] = uint8(r) rgba[1] = uint8(g) rgba[2] = uint8(b) rgba[3] = 255 } } case image.YCbCrSubsampleRatio420: for y, sy := y0, sp.Y; y != y1; y, sy = y+1, sy+1 { dpix := dst.Pix[y*dst.Stride:] yi := (sy-src.Rect.Min.Y)*src.YStride + (sp.X - src.Rect.Min.X) ciBase := (sy/2-src.Rect.Min.Y/2)*src.CStride - src.Rect.Min.X/2 for x, sx := x0, sp.X; x != x1; x, sx, yi = x+4, sx+1, yi+1 { ci := ciBase + sx/2 // This is an inline version of image/color/ycbcr.go's func YCbCrToRGB. yy1 := int32(src.Y[yi]) * 0x10101 cb1 := int32(src.Cb[ci]) - 128 cr1 := int32(src.Cr[ci]) - 128 // The bit twiddling below is equivalent to // // r := (yy1 + 91881*cr1) >> 16 // if r < 0 { // r = 0 // } else if r > 0xff { // r = ^int32(0) // } // // but uses fewer branches and is faster. // Note that the uint8 type conversion in the return // statement will convert ^int32(0) to 0xff. // The code below to compute g and b uses a similar pattern. r := yy1 + 91881*cr1 if uint32(r)&0xff000000 == 0 { r >>= 16 } else { r = ^(r >> 31) } g := yy1 - 22554*cb1 - 46802*cr1 if uint32(g)&0xff000000 == 0 { g >>= 16 } else { g = ^(g >> 31) } b := yy1 + 116130*cb1 if uint32(b)&0xff000000 == 0 { b >>= 16 } else { b = ^(b >> 31) } // use a temp slice to hint to the compiler that a single bounds check suffices rgba := dpix[x : x+4 : len(dpix)] rgba[0] = uint8(r) rgba[1] = uint8(g) rgba[2] = uint8(b) rgba[3] = 255 } } case image.YCbCrSubsampleRatio440: for y, sy := y0, sp.Y; y != y1; y, sy = y+1, sy+1 { dpix := dst.Pix[y*dst.Stride:] yi := (sy-src.Rect.Min.Y)*src.YStride + (sp.X - src.Rect.Min.X) ci := (sy/2-src.Rect.Min.Y/2)*src.CStride + (sp.X - src.Rect.Min.X) for x := x0; x != x1; x, yi, ci = x+4, yi+1, ci+1 { // This is an inline version of image/color/ycbcr.go's func YCbCrToRGB. yy1 := int32(src.Y[yi]) * 0x10101 cb1 := int32(src.Cb[ci]) - 128 cr1 := int32(src.Cr[ci]) - 128 // The bit twiddling below is equivalent to // // r := (yy1 + 91881*cr1) >> 16 // if r < 0 { // r = 0 // } else if r > 0xff { // r = ^int32(0) // } // // but uses fewer branches and is faster. // Note that the uint8 type conversion in the return // statement will convert ^int32(0) to 0xff. // The code below to compute g and b uses a similar pattern. r := yy1 + 91881*cr1 if uint32(r)&0xff000000 == 0 { r >>= 16 } else { r = ^(r >> 31) } g := yy1 - 22554*cb1 - 46802*cr1 if uint32(g)&0xff000000 == 0 { g >>= 16 } else { g = ^(g >> 31) } b := yy1 + 116130*cb1 if uint32(b)&0xff000000 == 0 { b >>= 16 } else { b = ^(b >> 31) } // use a temp slice to hint to the compiler that a single bounds check suffices rgba := dpix[x : x+4 : len(dpix)] rgba[0] = uint8(r) rgba[1] = uint8(g) rgba[2] = uint8(b) rgba[3] = 255 } } default: return false } return true }