// Copyright 2023 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. //go:build !js && !wasip1 package toolchain import ( "cmd/go/internal/base" "internal/godebug" "os" "os/exec" "runtime" "syscall" ) // execGoToolchain execs the Go toolchain with the given name (gotoolchain), // GOROOT directory, and go command executable. // The GOROOT directory is empty if we are invoking a command named // gotoolchain found in $PATH. func execGoToolchain(gotoolchain, dir, exe string) { os.Setenv(targetEnv, gotoolchain) if dir == "" { os.Unsetenv("GOROOT") } else { os.Setenv("GOROOT", dir) } // On Windows, there is no syscall.Exec, so the best we can do // is run a subprocess and exit with the same status. // Doing the same on Unix would be a problem because it wouldn't // propagate signals and such, but there are no signals on Windows. // We also use the exec case when GODEBUG=gotoolchainexec=0, // to allow testing this code even when not on Windows. if godebug.New("#gotoolchainexec").Value() == "0" || runtime.GOOS == "windows" { cmd := exec.Command(exe, os.Args[1:]...) cmd.Stdin = os.Stdin cmd.Stdout = os.Stdout cmd.Stderr = os.Stderr err := cmd.Run() if err != nil { if e, ok := err.(*exec.ExitError); ok && e.ProcessState != nil { if e.ProcessState.Exited() { os.Exit(e.ProcessState.ExitCode()) } base.Fatalf("exec %s: %s", gotoolchain, e.ProcessState) } base.Fatalf("exec %s: %s", exe, err) } os.Exit(0) } err := syscall.Exec(exe, os.Args, os.Environ()) base.Fatalf("exec %s: %v", gotoolchain, err) }