// Copyright 2019 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. // This file is like map.go, but instead of importing chans, it contains // the necessary functionality at the end of the file. // Package orderedmap provides an ordered map, implemented as a binary tree. package orderedmap // Map is an ordered map. type Map[K, V any] struct { root *node[K, V] compare func(K, K) int } // node is the type of a node in the binary tree. type node[K, V any] struct { key K val V left, right *node[K, V] } // New returns a new map. func New[K, V any](compare func(K, K) int) *Map[K, V] { return &Map[K, V]{compare: compare} } // find looks up key in the map, and returns either a pointer // to the node holding key, or a pointer to the location where // such a node would go. func (m *Map[K, V]) find(key K) **node[K, V] { pn := &m.root for *pn != nil { switch cmp := m.compare(key, (*pn).key); { case cmp < 0: pn = &(*pn).left case cmp > 0: pn = &(*pn).right default: return pn } } return pn } // Insert inserts a new key/value into the map. // If the key is already present, the value is replaced. // Returns true if this is a new key, false if already present. func (m *Map[K, V]) Insert(key K, val V) bool { pn := m.find(key) if *pn != nil { (*pn).val = val return false } *pn = &node[K, V]{key: key, val: val} return true } // Find returns the value associated with a key, or zero if not present. // The found result reports whether the key was found. func (m *Map[K, V]) Find(key K) (V, bool) { pn := m.find(key) if *pn == nil { var zero V // see the discussion of zero values, above return zero, false } return (*pn).val, true } // keyValue is a pair of key and value used when iterating. type keyValue[K, V any] struct { key K val V } // InOrder returns an iterator that does an in-order traversal of the map. func (m *Map[K, V]) InOrder() *Iterator[K, V] { sender, receiver := chans_Ranger[keyValue[K, V]]() var f func(*node[K, V]) bool f = func(n *node[K, V]) bool { if n == nil { return true } // Stop sending values if sender.Send returns false, // meaning that nothing is listening at the receiver end. return f(n.left) && sender.Send(keyValue[K, V]{n.key, n.val}) && f(n.right) } go func() { f(m.root) sender.Close() }() return &Iterator[K, V]{receiver} } // Iterator is used to iterate over the map. type Iterator[K, V any] struct { r *chans_Receiver[keyValue[K, V]] } // Next returns the next key and value pair, and a boolean indicating // whether they are valid or whether we have reached the end. func (it *Iterator[K, V]) Next() (K, V, bool) { keyval, ok := it.r.Next() if !ok { var zerok K var zerov V return zerok, zerov, false } return keyval.key, keyval.val, true } // chans func chans_Ranger[T any]() (*chans_Sender[T], *chans_Receiver[T]) // A sender is used to send values to a Receiver. type chans_Sender[T any] struct { values chan<- T done <-chan bool } func (s *chans_Sender[T]) Send(v T) bool { select { case s.values <- v: return true case <-s.done: return false } } func (s *chans_Sender[T]) Close() { close(s.values) } type chans_Receiver[T any] struct { values <-chan T done chan<- bool } func (r *chans_Receiver[T]) Next() (T, bool) { v, ok := <-r.values return v, ok }