// Copyright 2015 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. // This file contains some utility functions to help define Funcs for testing. // As an example, the following func // // b1: // v1 = InitMem // Plain -> b2 // b2: // Exit v1 // b3: // v2 = Const [true] // If v2 -> b3 b2 // // can be defined as // // fun := Fun("entry", // Bloc("entry", // Valu("mem", OpInitMem, types.TypeMem, 0, nil), // Goto("exit")), // Bloc("exit", // Exit("mem")), // Bloc("deadblock", // Valu("deadval", OpConstBool, c.config.Types.Bool, 0, true), // If("deadval", "deadblock", "exit"))) // // and the Blocks or Values used in the Func can be accessed // like this: // fun.blocks["entry"] or fun.values["deadval"] package ssa // TODO(matloob): Choose better names for Fun, Bloc, Goto, etc. // TODO(matloob): Write a parser for the Func disassembly. Maybe // the parser can be used instead of Fun. import ( "cmd/compile/internal/types" "cmd/internal/obj" "cmd/internal/src" "fmt" "reflect" "testing" ) // Compare two Funcs for equivalence. Their CFGs must be isomorphic, // and their values must correspond. // Requires that values and predecessors are in the same order, even // though Funcs could be equivalent when they are not. // TODO(matloob): Allow values and predecessors to be in different // orders if the CFG are otherwise equivalent. func Equiv(f, g *Func) bool { valcor := make(map[*Value]*Value) var checkVal func(fv, gv *Value) bool checkVal = func(fv, gv *Value) bool { if fv == nil && gv == nil { return true } if valcor[fv] == nil && valcor[gv] == nil { valcor[fv] = gv valcor[gv] = fv // Ignore ids. Ops and Types are compared for equality. // TODO(matloob): Make sure types are canonical and can // be compared for equality. if fv.Op != gv.Op || fv.Type != gv.Type || fv.AuxInt != gv.AuxInt { return false } if !reflect.DeepEqual(fv.Aux, gv.Aux) { // This makes the assumption that aux values can be compared // using DeepEqual. // TODO(matloob): Aux values may be *gc.Sym pointers in the near // future. Make sure they are canonical. return false } if len(fv.Args) != len(gv.Args) { return false } for i := range fv.Args { if !checkVal(fv.Args[i], gv.Args[i]) { return false } } } return valcor[fv] == gv && valcor[gv] == fv } blkcor := make(map[*Block]*Block) var checkBlk func(fb, gb *Block) bool checkBlk = func(fb, gb *Block) bool { if blkcor[fb] == nil && blkcor[gb] == nil { blkcor[fb] = gb blkcor[gb] = fb // ignore ids if fb.Kind != gb.Kind { return false } if len(fb.Values) != len(gb.Values) { return false } for i := range fb.Values { if !checkVal(fb.Values[i], gb.Values[i]) { return false } } if len(fb.Succs) != len(gb.Succs) { return false } for i := range fb.Succs { if !checkBlk(fb.Succs[i].b, gb.Succs[i].b) { return false } } if len(fb.Preds) != len(gb.Preds) { return false } for i := range fb.Preds { if !checkBlk(fb.Preds[i].b, gb.Preds[i].b) { return false } } return true } return blkcor[fb] == gb && blkcor[gb] == fb } return checkBlk(f.Entry, g.Entry) } // fun is the return type of Fun. It contains the created func // itself as well as indexes from block and value names into the // corresponding Blocks and Values. type fun struct { f *Func blocks map[string]*Block values map[string]*Value } var emptyPass pass = pass{ name: "empty pass", } // AuxCallLSym returns an AuxCall initialized with an LSym that should pass "check" // as the Aux of a static call. func AuxCallLSym(name string) *AuxCall { return &AuxCall{Fn: &obj.LSym{}} } // Fun takes the name of an entry bloc and a series of Bloc calls, and // returns a fun containing the composed Func. entry must be a name // supplied to one of the Bloc functions. Each of the bloc names and // valu names should be unique across the Fun. func (c *Conf) Fun(entry string, blocs ...bloc) fun { // TODO: Either mark some SSA tests as t.Parallel, // or set up a shared Cache and Reset it between tests. // But not both. f := c.config.NewFunc(c.Frontend(), new(Cache)) f.pass = &emptyPass f.cachedLineStarts = newXposmap(map[int]lineRange{0: {0, 100}, 1: {0, 100}, 2: {0, 100}, 3: {0, 100}, 4: {0, 100}}) blocks := make(map[string]*Block) values := make(map[string]*Value) // Create all the blocks and values. for _, bloc := range blocs { b := f.NewBlock(bloc.control.kind) blocks[bloc.name] = b for _, valu := range bloc.valus { // args are filled in the second pass. values[valu.name] = b.NewValue0IA(src.NoXPos, valu.op, valu.t, valu.auxint, valu.aux) } } // Connect the blocks together and specify control values. f.Entry = blocks[entry] for _, bloc := range blocs { b := blocks[bloc.name] c := bloc.control // Specify control values. if c.control != "" { cval, ok := values[c.control] if !ok { f.Fatalf("control value for block %s missing", bloc.name) } b.SetControl(cval) } // Fill in args. for _, valu := range bloc.valus { v := values[valu.name] for _, arg := range valu.args { a, ok := values[arg] if !ok { b.Fatalf("arg %s missing for value %s in block %s", arg, valu.name, bloc.name) } v.AddArg(a) } } // Connect to successors. for _, succ := range c.succs { b.AddEdgeTo(blocks[succ]) } } return fun{f, blocks, values} } // Bloc defines a block for Fun. The bloc name should be unique // across the containing Fun. entries should consist of calls to valu, // as well as one call to Goto, If, or Exit to specify the block kind. func Bloc(name string, entries ...interface{}) bloc { b := bloc{} b.name = name seenCtrl := false for _, e := range entries { switch v := e.(type) { case ctrl: // there should be exactly one Ctrl entry. if seenCtrl { panic(fmt.Sprintf("already seen control for block %s", name)) } b.control = v seenCtrl = true case valu: b.valus = append(b.valus, v) } } if !seenCtrl { panic(fmt.Sprintf("block %s doesn't have control", b.name)) } return b } // Valu defines a value in a block. func Valu(name string, op Op, t *types.Type, auxint int64, aux Aux, args ...string) valu { return valu{name, op, t, auxint, aux, args} } // Goto specifies that this is a BlockPlain and names the single successor. // TODO(matloob): choose a better name. func Goto(succ string) ctrl { return ctrl{BlockPlain, "", []string{succ}} } // If specifies a BlockIf. func If(cond, sub, alt string) ctrl { return ctrl{BlockIf, cond, []string{sub, alt}} } // Exit specifies a BlockExit. func Exit(arg string) ctrl { return ctrl{BlockExit, arg, []string{}} } // Eq specifies a BlockAMD64EQ. func Eq(cond, sub, alt string) ctrl { return ctrl{BlockAMD64EQ, cond, []string{sub, alt}} } // bloc, ctrl, and valu are internal structures used by Bloc, Valu, Goto, // If, and Exit to help define blocks. type bloc struct { name string control ctrl valus []valu } type ctrl struct { kind BlockKind control string succs []string } type valu struct { name string op Op t *types.Type auxint int64 aux Aux args []string } func TestArgs(t *testing.T) { c := testConfig(t) fun := c.Fun("entry", Bloc("entry", Valu("a", OpConst64, c.config.Types.Int64, 14, nil), Valu("b", OpConst64, c.config.Types.Int64, 26, nil), Valu("sum", OpAdd64, c.config.Types.Int64, 0, nil, "a", "b"), Valu("mem", OpInitMem, types.TypeMem, 0, nil), Goto("exit")), Bloc("exit", Exit("mem"))) sum := fun.values["sum"] for i, name := range []string{"a", "b"} { if sum.Args[i] != fun.values[name] { t.Errorf("arg %d for sum is incorrect: want %s, got %s", i, sum.Args[i], fun.values[name]) } } } func TestEquiv(t *testing.T) { cfg := testConfig(t) equivalentCases := []struct{ f, g fun }{ // simple case { cfg.Fun("entry", Bloc("entry", Valu("a", OpConst64, cfg.config.Types.Int64, 14, nil), Valu("b", OpConst64, cfg.config.Types.Int64, 26, nil), Valu("sum", OpAdd64, cfg.config.Types.Int64, 0, nil, "a", "b"), Valu("mem", OpInitMem, types.TypeMem, 0, nil), Goto("exit")), Bloc("exit", Exit("mem"))), cfg.Fun("entry", Bloc("entry", Valu("a", OpConst64, cfg.config.Types.Int64, 14, nil), Valu("b", OpConst64, cfg.config.Types.Int64, 26, nil), Valu("sum", OpAdd64, cfg.config.Types.Int64, 0, nil, "a", "b"), Valu("mem", OpInitMem, types.TypeMem, 0, nil), Goto("exit")), Bloc("exit", Exit("mem"))), }, // block order changed { cfg.Fun("entry", Bloc("entry", Valu("a", OpConst64, cfg.config.Types.Int64, 14, nil), Valu("b", OpConst64, cfg.config.Types.Int64, 26, nil), Valu("sum", OpAdd64, cfg.config.Types.Int64, 0, nil, "a", "b"), Valu("mem", OpInitMem, types.TypeMem, 0, nil), Goto("exit")), Bloc("exit", Exit("mem"))), cfg.Fun("entry", Bloc("exit", Exit("mem")), Bloc("entry", Valu("a", OpConst64, cfg.config.Types.Int64, 14, nil), Valu("b", OpConst64, cfg.config.Types.Int64, 26, nil), Valu("sum", OpAdd64, cfg.config.Types.Int64, 0, nil, "a", "b"), Valu("mem", OpInitMem, types.TypeMem, 0, nil), Goto("exit"))), }, } for _, c := range equivalentCases { if !Equiv(c.f.f, c.g.f) { t.Error("expected equivalence. Func definitions:") t.Error(c.f.f) t.Error(c.g.f) } } differentCases := []struct{ f, g fun }{ // different shape { cfg.Fun("entry", Bloc("entry", Valu("mem", OpInitMem, types.TypeMem, 0, nil), Goto("exit")), Bloc("exit", Exit("mem"))), cfg.Fun("entry", Bloc("entry", Valu("mem", OpInitMem, types.TypeMem, 0, nil), Exit("mem"))), }, // value order changed { cfg.Fun("entry", Bloc("entry", Valu("mem", OpInitMem, types.TypeMem, 0, nil), Valu("b", OpConst64, cfg.config.Types.Int64, 26, nil), Valu("a", OpConst64, cfg.config.Types.Int64, 14, nil), Exit("mem"))), cfg.Fun("entry", Bloc("entry", Valu("mem", OpInitMem, types.TypeMem, 0, nil), Valu("a", OpConst64, cfg.config.Types.Int64, 14, nil), Valu("b", OpConst64, cfg.config.Types.Int64, 26, nil), Exit("mem"))), }, // value auxint different { cfg.Fun("entry", Bloc("entry", Valu("mem", OpInitMem, types.TypeMem, 0, nil), Valu("a", OpConst64, cfg.config.Types.Int64, 14, nil), Exit("mem"))), cfg.Fun("entry", Bloc("entry", Valu("mem", OpInitMem, types.TypeMem, 0, nil), Valu("a", OpConst64, cfg.config.Types.Int64, 26, nil), Exit("mem"))), }, // value aux different { cfg.Fun("entry", Bloc("entry", Valu("mem", OpInitMem, types.TypeMem, 0, nil), Valu("a", OpConstString, cfg.config.Types.String, 0, StringToAux("foo")), Exit("mem"))), cfg.Fun("entry", Bloc("entry", Valu("mem", OpInitMem, types.TypeMem, 0, nil), Valu("a", OpConstString, cfg.config.Types.String, 0, StringToAux("bar")), Exit("mem"))), }, // value args different { cfg.Fun("entry", Bloc("entry", Valu("mem", OpInitMem, types.TypeMem, 0, nil), Valu("a", OpConst64, cfg.config.Types.Int64, 14, nil), Valu("b", OpConst64, cfg.config.Types.Int64, 26, nil), Valu("sum", OpAdd64, cfg.config.Types.Int64, 0, nil, "a", "b"), Exit("mem"))), cfg.Fun("entry", Bloc("entry", Valu("mem", OpInitMem, types.TypeMem, 0, nil), Valu("a", OpConst64, cfg.config.Types.Int64, 0, nil), Valu("b", OpConst64, cfg.config.Types.Int64, 14, nil), Valu("sum", OpAdd64, cfg.config.Types.Int64, 0, nil, "b", "a"), Exit("mem"))), }, } for _, c := range differentCases { if Equiv(c.f.f, c.g.f) { t.Error("expected difference. Func definitions:") t.Error(c.f.f) t.Error(c.g.f) } } } // TestConstCache ensures that the cache will not return // reused free'd values with a non-matching AuxInt func TestConstCache(t *testing.T) { c := testConfig(t) f := c.Fun("entry", Bloc("entry", Valu("mem", OpInitMem, types.TypeMem, 0, nil), Exit("mem"))) v1 := f.f.ConstBool(c.config.Types.Bool, false) v2 := f.f.ConstBool(c.config.Types.Bool, true) f.f.freeValue(v1) f.f.freeValue(v2) v3 := f.f.ConstBool(c.config.Types.Bool, false) v4 := f.f.ConstBool(c.config.Types.Bool, true) if v3.AuxInt != 0 { t.Errorf("expected %s to have auxint of 0\n", v3.LongString()) } if v4.AuxInt != 1 { t.Errorf("expected %s to have auxint of 1\n", v4.LongString()) } } // opcodeMap returns a map from opcode to the number of times that opcode // appears in the function. func opcodeMap(f *Func) map[Op]int { m := map[Op]int{} for _, b := range f.Blocks { for _, v := range b.Values { m[v.Op]++ } } return m } // opcodeCounts checks that the number of opcodes listed in m agree with the // number of opcodes that appear in the function. func checkOpcodeCounts(t *testing.T, f *Func, m map[Op]int) { n := opcodeMap(f) for op, cnt := range m { if n[op] != cnt { t.Errorf("%s appears %d times, want %d times", op, n[op], cnt) } } }