// Copyright 2015 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. package ssa import ( "cmd/compile/internal/types" "sort" ) // decompose converts phi ops on compound builtin types into phi // ops on simple types, then invokes rewrite rules to decompose // other ops on those types. func decomposeBuiltIn(f *Func) { // Decompose phis for _, b := range f.Blocks { for _, v := range b.Values { if v.Op != OpPhi { continue } decomposeBuiltInPhi(v) } } // Decompose other values // Note: Leave dead values because we need to keep the original // values around so the name component resolution below can still work. applyRewrite(f, rewriteBlockdec, rewriteValuedec, leaveDeadValues) if f.Config.RegSize == 4 { applyRewrite(f, rewriteBlockdec64, rewriteValuedec64, leaveDeadValues) } // Split up named values into their components. // accumulate old names for aggregates (that are decomposed) in toDelete for efficient bulk deletion, // accumulate new LocalSlots in newNames for addition after the iteration. This decomposition is for // builtin types with leaf components, and thus there is no need to reprocess the newly create LocalSlots. var toDelete []namedVal var newNames []*LocalSlot for i, name := range f.Names { t := name.Type switch { case t.IsInteger() && t.Size() > f.Config.RegSize: hiName, loName := f.SplitInt64(name) newNames = maybeAppend2(f, newNames, hiName, loName) for j, v := range f.NamedValues[*name] { if v.Op != OpInt64Make { continue } f.NamedValues[*hiName] = append(f.NamedValues[*hiName], v.Args[0]) f.NamedValues[*loName] = append(f.NamedValues[*loName], v.Args[1]) toDelete = append(toDelete, namedVal{i, j}) } case t.IsComplex(): rName, iName := f.SplitComplex(name) newNames = maybeAppend2(f, newNames, rName, iName) for j, v := range f.NamedValues[*name] { if v.Op != OpComplexMake { continue } f.NamedValues[*rName] = append(f.NamedValues[*rName], v.Args[0]) f.NamedValues[*iName] = append(f.NamedValues[*iName], v.Args[1]) toDelete = append(toDelete, namedVal{i, j}) } case t.IsString(): ptrName, lenName := f.SplitString(name) newNames = maybeAppend2(f, newNames, ptrName, lenName) for j, v := range f.NamedValues[*name] { if v.Op != OpStringMake { continue } f.NamedValues[*ptrName] = append(f.NamedValues[*ptrName], v.Args[0]) f.NamedValues[*lenName] = append(f.NamedValues[*lenName], v.Args[1]) toDelete = append(toDelete, namedVal{i, j}) } case t.IsSlice(): ptrName, lenName, capName := f.SplitSlice(name) newNames = maybeAppend2(f, newNames, ptrName, lenName) newNames = maybeAppend(f, newNames, capName) for j, v := range f.NamedValues[*name] { if v.Op != OpSliceMake { continue } f.NamedValues[*ptrName] = append(f.NamedValues[*ptrName], v.Args[0]) f.NamedValues[*lenName] = append(f.NamedValues[*lenName], v.Args[1]) f.NamedValues[*capName] = append(f.NamedValues[*capName], v.Args[2]) toDelete = append(toDelete, namedVal{i, j}) } case t.IsInterface(): typeName, dataName := f.SplitInterface(name) newNames = maybeAppend2(f, newNames, typeName, dataName) for j, v := range f.NamedValues[*name] { if v.Op != OpIMake { continue } f.NamedValues[*typeName] = append(f.NamedValues[*typeName], v.Args[0]) f.NamedValues[*dataName] = append(f.NamedValues[*dataName], v.Args[1]) toDelete = append(toDelete, namedVal{i, j}) } case t.IsFloat(): // floats are never decomposed, even ones bigger than RegSize case t.Size() > f.Config.RegSize: f.Fatalf("undecomposed named type %s %v", name, t) } } deleteNamedVals(f, toDelete) f.Names = append(f.Names, newNames...) } func maybeAppend(f *Func, ss []*LocalSlot, s *LocalSlot) []*LocalSlot { if _, ok := f.NamedValues[*s]; !ok { f.NamedValues[*s] = nil return append(ss, s) } return ss } func maybeAppend2(f *Func, ss []*LocalSlot, s1, s2 *LocalSlot) []*LocalSlot { return maybeAppend(f, maybeAppend(f, ss, s1), s2) } func decomposeBuiltInPhi(v *Value) { switch { case v.Type.IsInteger() && v.Type.Size() > v.Block.Func.Config.RegSize: decomposeInt64Phi(v) case v.Type.IsComplex(): decomposeComplexPhi(v) case v.Type.IsString(): decomposeStringPhi(v) case v.Type.IsSlice(): decomposeSlicePhi(v) case v.Type.IsInterface(): decomposeInterfacePhi(v) case v.Type.IsFloat(): // floats are never decomposed, even ones bigger than RegSize case v.Type.Size() > v.Block.Func.Config.RegSize: v.Fatalf("%v undecomposed type %v", v, v.Type) } } func decomposeStringPhi(v *Value) { types := &v.Block.Func.Config.Types ptrType := types.BytePtr lenType := types.Int ptr := v.Block.NewValue0(v.Pos, OpPhi, ptrType) len := v.Block.NewValue0(v.Pos, OpPhi, lenType) for _, a := range v.Args { ptr.AddArg(a.Block.NewValue1(v.Pos, OpStringPtr, ptrType, a)) len.AddArg(a.Block.NewValue1(v.Pos, OpStringLen, lenType, a)) } v.reset(OpStringMake) v.AddArg(ptr) v.AddArg(len) } func decomposeSlicePhi(v *Value) { types := &v.Block.Func.Config.Types ptrType := v.Type.Elem().PtrTo() lenType := types.Int ptr := v.Block.NewValue0(v.Pos, OpPhi, ptrType) len := v.Block.NewValue0(v.Pos, OpPhi, lenType) cap := v.Block.NewValue0(v.Pos, OpPhi, lenType) for _, a := range v.Args { ptr.AddArg(a.Block.NewValue1(v.Pos, OpSlicePtr, ptrType, a)) len.AddArg(a.Block.NewValue1(v.Pos, OpSliceLen, lenType, a)) cap.AddArg(a.Block.NewValue1(v.Pos, OpSliceCap, lenType, a)) } v.reset(OpSliceMake) v.AddArg(ptr) v.AddArg(len) v.AddArg(cap) } func decomposeInt64Phi(v *Value) { cfgtypes := &v.Block.Func.Config.Types var partType *types.Type if v.Type.IsSigned() { partType = cfgtypes.Int32 } else { partType = cfgtypes.UInt32 } hi := v.Block.NewValue0(v.Pos, OpPhi, partType) lo := v.Block.NewValue0(v.Pos, OpPhi, cfgtypes.UInt32) for _, a := range v.Args { hi.AddArg(a.Block.NewValue1(v.Pos, OpInt64Hi, partType, a)) lo.AddArg(a.Block.NewValue1(v.Pos, OpInt64Lo, cfgtypes.UInt32, a)) } v.reset(OpInt64Make) v.AddArg(hi) v.AddArg(lo) } func decomposeComplexPhi(v *Value) { cfgtypes := &v.Block.Func.Config.Types var partType *types.Type switch z := v.Type.Size(); z { case 8: partType = cfgtypes.Float32 case 16: partType = cfgtypes.Float64 default: v.Fatalf("decomposeComplexPhi: bad complex size %d", z) } real := v.Block.NewValue0(v.Pos, OpPhi, partType) imag := v.Block.NewValue0(v.Pos, OpPhi, partType) for _, a := range v.Args { real.AddArg(a.Block.NewValue1(v.Pos, OpComplexReal, partType, a)) imag.AddArg(a.Block.NewValue1(v.Pos, OpComplexImag, partType, a)) } v.reset(OpComplexMake) v.AddArg(real) v.AddArg(imag) } func decomposeInterfacePhi(v *Value) { uintptrType := v.Block.Func.Config.Types.Uintptr ptrType := v.Block.Func.Config.Types.BytePtr itab := v.Block.NewValue0(v.Pos, OpPhi, uintptrType) data := v.Block.NewValue0(v.Pos, OpPhi, ptrType) for _, a := range v.Args { itab.AddArg(a.Block.NewValue1(v.Pos, OpITab, uintptrType, a)) data.AddArg(a.Block.NewValue1(v.Pos, OpIData, ptrType, a)) } v.reset(OpIMake) v.AddArg(itab) v.AddArg(data) } func decomposeUser(f *Func) { for _, b := range f.Blocks { for _, v := range b.Values { if v.Op != OpPhi { continue } decomposeUserPhi(v) } } // Split up named values into their components. i := 0 var newNames []*LocalSlot for _, name := range f.Names { t := name.Type switch { case t.IsStruct(): newNames = decomposeUserStructInto(f, name, newNames) case t.IsArray(): newNames = decomposeUserArrayInto(f, name, newNames) default: f.Names[i] = name i++ } } f.Names = f.Names[:i] f.Names = append(f.Names, newNames...) } // decomposeUserArrayInto creates names for the element(s) of arrays referenced // by name where possible, and appends those new names to slots, which is then // returned. func decomposeUserArrayInto(f *Func, name *LocalSlot, slots []*LocalSlot) []*LocalSlot { t := name.Type if t.NumElem() == 0 { // TODO(khr): Not sure what to do here. Probably nothing. // Names for empty arrays aren't important. return slots } if t.NumElem() != 1 { // shouldn't get here due to CanSSA f.Fatalf("array not of size 1") } elemName := f.SplitArray(name) var keep []*Value for _, v := range f.NamedValues[*name] { if v.Op != OpArrayMake1 { keep = append(keep, v) continue } f.NamedValues[*elemName] = append(f.NamedValues[*elemName], v.Args[0]) } if len(keep) == 0 { // delete the name for the array as a whole delete(f.NamedValues, *name) } else { f.NamedValues[*name] = keep } if t.Elem().IsArray() { return decomposeUserArrayInto(f, elemName, slots) } else if t.Elem().IsStruct() { return decomposeUserStructInto(f, elemName, slots) } return append(slots, elemName) } // decomposeUserStructInto creates names for the fields(s) of structs referenced // by name where possible, and appends those new names to slots, which is then // returned. func decomposeUserStructInto(f *Func, name *LocalSlot, slots []*LocalSlot) []*LocalSlot { fnames := []*LocalSlot{} // slots for struct in name t := name.Type n := t.NumFields() for i := 0; i < n; i++ { fs := f.SplitStruct(name, i) fnames = append(fnames, fs) // arrays and structs will be decomposed further, so // there's no need to record a name if !fs.Type.IsArray() && !fs.Type.IsStruct() { slots = maybeAppend(f, slots, fs) } } makeOp := StructMakeOp(n) var keep []*Value // create named values for each struct field for _, v := range f.NamedValues[*name] { if v.Op != makeOp { keep = append(keep, v) continue } for i := 0; i < len(fnames); i++ { f.NamedValues[*fnames[i]] = append(f.NamedValues[*fnames[i]], v.Args[i]) } } if len(keep) == 0 { // delete the name for the struct as a whole delete(f.NamedValues, *name) } else { f.NamedValues[*name] = keep } // now that this f.NamedValues contains values for the struct // fields, recurse into nested structs for i := 0; i < n; i++ { if name.Type.FieldType(i).IsStruct() { slots = decomposeUserStructInto(f, fnames[i], slots) delete(f.NamedValues, *fnames[i]) } else if name.Type.FieldType(i).IsArray() { slots = decomposeUserArrayInto(f, fnames[i], slots) delete(f.NamedValues, *fnames[i]) } } return slots } func decomposeUserPhi(v *Value) { switch { case v.Type.IsStruct(): decomposeStructPhi(v) case v.Type.IsArray(): decomposeArrayPhi(v) } } // decomposeStructPhi replaces phi-of-struct with structmake(phi-for-each-field), // and then recursively decomposes the phis for each field. func decomposeStructPhi(v *Value) { t := v.Type n := t.NumFields() var fields [MaxStruct]*Value for i := 0; i < n; i++ { fields[i] = v.Block.NewValue0(v.Pos, OpPhi, t.FieldType(i)) } for _, a := range v.Args { for i := 0; i < n; i++ { fields[i].AddArg(a.Block.NewValue1I(v.Pos, OpStructSelect, t.FieldType(i), int64(i), a)) } } v.reset(StructMakeOp(n)) v.AddArgs(fields[:n]...) // Recursively decompose phis for each field. for _, f := range fields[:n] { decomposeUserPhi(f) } } // decomposeArrayPhi replaces phi-of-array with arraymake(phi-of-array-element), // and then recursively decomposes the element phi. func decomposeArrayPhi(v *Value) { t := v.Type if t.NumElem() == 0 { v.reset(OpArrayMake0) return } if t.NumElem() != 1 { v.Fatalf("SSAable array must have no more than 1 element") } elem := v.Block.NewValue0(v.Pos, OpPhi, t.Elem()) for _, a := range v.Args { elem.AddArg(a.Block.NewValue1I(v.Pos, OpArraySelect, t.Elem(), 0, a)) } v.reset(OpArrayMake1) v.AddArg(elem) // Recursively decompose elem phi. decomposeUserPhi(elem) } // MaxStruct is the maximum number of fields a struct // can have and still be SSAable. const MaxStruct = 4 // StructMakeOp returns the opcode to construct a struct with the // given number of fields. func StructMakeOp(nf int) Op { switch nf { case 0: return OpStructMake0 case 1: return OpStructMake1 case 2: return OpStructMake2 case 3: return OpStructMake3 case 4: return OpStructMake4 } panic("too many fields in an SSAable struct") } type namedVal struct { locIndex, valIndex int // f.NamedValues[f.Names[locIndex]][valIndex] = key } // deleteNamedVals removes particular values with debugger names from f's naming data structures, // removes all values with OpInvalid, and re-sorts the list of Names. func deleteNamedVals(f *Func, toDelete []namedVal) { // Arrange to delete from larger indices to smaller, to ensure swap-with-end deletion does not invalidate pending indices. sort.Slice(toDelete, func(i, j int) bool { if toDelete[i].locIndex != toDelete[j].locIndex { return toDelete[i].locIndex > toDelete[j].locIndex } return toDelete[i].valIndex > toDelete[j].valIndex }) // Get rid of obsolete names for _, d := range toDelete { loc := f.Names[d.locIndex] vals := f.NamedValues[*loc] l := len(vals) - 1 if l > 0 { vals[d.valIndex] = vals[l] } vals[l] = nil f.NamedValues[*loc] = vals[:l] } // Delete locations with no values attached. end := len(f.Names) for i := len(f.Names) - 1; i >= 0; i-- { loc := f.Names[i] vals := f.NamedValues[*loc] last := len(vals) for j := len(vals) - 1; j >= 0; j-- { if vals[j].Op == OpInvalid { last-- vals[j] = vals[last] vals[last] = nil } } if last < len(vals) { f.NamedValues[*loc] = vals[:last] } if len(vals) == 0 { delete(f.NamedValues, *loc) end-- f.Names[i] = f.Names[end] f.Names[end] = nil } } f.Names = f.Names[:end] }