// Copyright 2015 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. package ssa import ( "cmd/internal/src" ) // findlive returns the reachable blocks and live values in f. // The caller should call f.Cache.freeBoolSlice(live) when it is done with it. func findlive(f *Func) (reachable []bool, live []bool) { reachable = ReachableBlocks(f) var order []*Value live, order = liveValues(f, reachable) f.Cache.freeValueSlice(order) return } // ReachableBlocks returns the reachable blocks in f. func ReachableBlocks(f *Func) []bool { reachable := make([]bool, f.NumBlocks()) reachable[f.Entry.ID] = true p := make([]*Block, 0, 64) // stack-like worklist p = append(p, f.Entry) for len(p) > 0 { // Pop a reachable block b := p[len(p)-1] p = p[:len(p)-1] // Mark successors as reachable s := b.Succs if b.Kind == BlockFirst { s = s[:1] } for _, e := range s { c := e.b if int(c.ID) >= len(reachable) { f.Fatalf("block %s >= f.NumBlocks()=%d?", c, len(reachable)) } if !reachable[c.ID] { reachable[c.ID] = true p = append(p, c) // push } } } return reachable } // liveValues returns the live values in f and a list of values that are eligible // to be statements in reversed data flow order. // The second result is used to help conserve statement boundaries for debugging. // reachable is a map from block ID to whether the block is reachable. // The caller should call f.Cache.freeBoolSlice(live) and f.Cache.freeValueSlice(liveOrderStmts). // when they are done with the return values. func liveValues(f *Func, reachable []bool) (live []bool, liveOrderStmts []*Value) { live = f.Cache.allocBoolSlice(f.NumValues()) liveOrderStmts = f.Cache.allocValueSlice(f.NumValues())[:0] // After regalloc, consider all values to be live. // See the comment at the top of regalloc.go and in deadcode for details. if f.RegAlloc != nil { for i := range live { live[i] = true } return } // Record all the inline indexes we need var liveInlIdx map[int]bool pt := f.Config.ctxt.PosTable for _, b := range f.Blocks { for _, v := range b.Values { i := pt.Pos(v.Pos).Base().InliningIndex() if i < 0 { continue } if liveInlIdx == nil { liveInlIdx = map[int]bool{} } liveInlIdx[i] = true } i := pt.Pos(b.Pos).Base().InliningIndex() if i < 0 { continue } if liveInlIdx == nil { liveInlIdx = map[int]bool{} } liveInlIdx[i] = true } // Find all live values q := f.Cache.allocValueSlice(f.NumValues())[:0] defer f.Cache.freeValueSlice(q) // Starting set: all control values of reachable blocks are live. // Calls are live (because callee can observe the memory state). for _, b := range f.Blocks { if !reachable[b.ID] { continue } for _, v := range b.ControlValues() { if !live[v.ID] { live[v.ID] = true q = append(q, v) if v.Pos.IsStmt() != src.PosNotStmt { liveOrderStmts = append(liveOrderStmts, v) } } } for _, v := range b.Values { if (opcodeTable[v.Op].call || opcodeTable[v.Op].hasSideEffects || opcodeTable[v.Op].nilCheck) && !live[v.ID] { live[v.ID] = true q = append(q, v) if v.Pos.IsStmt() != src.PosNotStmt { liveOrderStmts = append(liveOrderStmts, v) } } if v.Op == OpInlMark { if !liveInlIdx[int(v.AuxInt)] { // We don't need marks for bodies that // have been completely optimized away. // TODO: save marks only for bodies which // have a faulting instruction or a call? continue } live[v.ID] = true q = append(q, v) if v.Pos.IsStmt() != src.PosNotStmt { liveOrderStmts = append(liveOrderStmts, v) } } } } // Compute transitive closure of live values. for len(q) > 0 { // pop a reachable value v := q[len(q)-1] q[len(q)-1] = nil q = q[:len(q)-1] for i, x := range v.Args { if v.Op == OpPhi && !reachable[v.Block.Preds[i].b.ID] { continue } if !live[x.ID] { live[x.ID] = true q = append(q, x) // push if x.Pos.IsStmt() != src.PosNotStmt { liveOrderStmts = append(liveOrderStmts, x) } } } } return } // deadcode removes dead code from f. func deadcode(f *Func) { // deadcode after regalloc is forbidden for now. Regalloc // doesn't quite generate legal SSA which will lead to some // required moves being eliminated. See the comment at the // top of regalloc.go for details. if f.RegAlloc != nil { f.Fatalf("deadcode after regalloc") } // Find reachable blocks. reachable := ReachableBlocks(f) // Get rid of edges from dead to live code. for _, b := range f.Blocks { if reachable[b.ID] { continue } for i := 0; i < len(b.Succs); { e := b.Succs[i] if reachable[e.b.ID] { b.removeEdge(i) } else { i++ } } } // Get rid of dead edges from live code. for _, b := range f.Blocks { if !reachable[b.ID] { continue } if b.Kind != BlockFirst { continue } b.removeEdge(1) b.Kind = BlockPlain b.Likely = BranchUnknown } // Splice out any copies introduced during dead block removal. copyelim(f) // Find live values. live, order := liveValues(f, reachable) defer func() { f.Cache.freeBoolSlice(live) }() defer func() { f.Cache.freeValueSlice(order) }() // Remove dead & duplicate entries from namedValues map. s := f.newSparseSet(f.NumValues()) defer f.retSparseSet(s) i := 0 for _, name := range f.Names { j := 0 s.clear() values := f.NamedValues[*name] for _, v := range values { if live[v.ID] && !s.contains(v.ID) { values[j] = v j++ s.add(v.ID) } } if j == 0 { delete(f.NamedValues, *name) } else { f.Names[i] = name i++ for k := len(values) - 1; k >= j; k-- { values[k] = nil } f.NamedValues[*name] = values[:j] } } clearNames := f.Names[i:] for j := range clearNames { clearNames[j] = nil } f.Names = f.Names[:i] pendingLines := f.cachedLineStarts // Holds statement boundaries that need to be moved to a new value/block pendingLines.clear() // Unlink values and conserve statement boundaries for i, b := range f.Blocks { if !reachable[b.ID] { // TODO what if control is statement boundary? Too late here. b.ResetControls() } for _, v := range b.Values { if !live[v.ID] { v.resetArgs() if v.Pos.IsStmt() == src.PosIsStmt && reachable[b.ID] { pendingLines.set(v.Pos, int32(i)) // TODO could be more than one pos for a line } } } } // Find new homes for lost lines -- require earliest in data flow with same line that is also in same block for i := len(order) - 1; i >= 0; i-- { w := order[i] if j := pendingLines.get(w.Pos); j > -1 && f.Blocks[j] == w.Block { w.Pos = w.Pos.WithIsStmt() pendingLines.remove(w.Pos) } } // Any boundary that failed to match a live value can move to a block end pendingLines.foreachEntry(func(j int32, l uint, bi int32) { b := f.Blocks[bi] if b.Pos.Line() == l && b.Pos.FileIndex() == j { b.Pos = b.Pos.WithIsStmt() } }) // Remove dead values from blocks' value list. Return dead // values to the allocator. for _, b := range f.Blocks { i := 0 for _, v := range b.Values { if live[v.ID] { b.Values[i] = v i++ } else { f.freeValue(v) } } b.truncateValues(i) } // Remove unreachable blocks. Return dead blocks to allocator. i = 0 for _, b := range f.Blocks { if reachable[b.ID] { f.Blocks[i] = b i++ } else { if len(b.Values) > 0 { b.Fatalf("live values in unreachable block %v: %v", b, b.Values) } f.freeBlock(b) } } // zero remainder to help GC tail := f.Blocks[i:] for j := range tail { tail[j] = nil } f.Blocks = f.Blocks[:i] } // removeEdge removes the i'th outgoing edge from b (and // the corresponding incoming edge from b.Succs[i].b). // Note that this potentially reorders successors of b, so it // must be used very carefully. func (b *Block) removeEdge(i int) { e := b.Succs[i] c := e.b j := e.i // Adjust b.Succs b.removeSucc(i) // Adjust c.Preds c.removePred(j) // Remove phi args from c's phis. for _, v := range c.Values { if v.Op != OpPhi { continue } c.removePhiArg(v, j) // Note: this is trickier than it looks. Replacing // a Phi with a Copy can in general cause problems because // Phi and Copy don't have exactly the same semantics. // Phi arguments always come from a predecessor block, // whereas copies don't. This matters in loops like: // 1: x = (Phi y) // y = (Add x 1) // goto 1 // If we replace Phi->Copy, we get // 1: x = (Copy y) // y = (Add x 1) // goto 1 // (Phi y) refers to the *previous* value of y, whereas // (Copy y) refers to the *current* value of y. // The modified code has a cycle and the scheduler // will barf on it. // // Fortunately, this situation can only happen for dead // code loops. We know the code we're working with is // not dead, so we're ok. // Proof: If we have a potential bad cycle, we have a // situation like this: // x = (Phi z) // y = (op1 x ...) // z = (op2 y ...) // Where opX are not Phi ops. But such a situation // implies a cycle in the dominator graph. In the // example, x.Block dominates y.Block, y.Block dominates // z.Block, and z.Block dominates x.Block (treating // "dominates" as reflexive). Cycles in the dominator // graph can only happen in an unreachable cycle. } }