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set GO111MODULE=on
set GOARCH=arm64
set GOBIN=
set GOCACHE=C:\Users\Administrator\AppData\Local\go-build
set GOENV=C:\Users\Administrator\AppData\Roaming\go\env
set GOEXE=
set GOEXPERIMENT=
set GOFLAGS=
set GOHOSTARCH=amd64
set GOHOSTOS=windows
set GOINSECURE=
set GOMODCACHE=C:\Users\Administrator\go\pkg\mod
set GONOPROXY=
set GONOSUMDB=
set GOOS=linux
set GOPATH=C:\Users\Administrator\go
set GOPRIVATE=
set GOPROXY=https://goproxy.cn,direct
set GOROOT=C:/Users/Administrator/go/go1.21.5
set GOSUMDB=sum.golang.org
set GOTMPDIR=
set GOTOOLCHAIN=auto
set GOTOOLDIR=C:\Users\Administrator\go\go1.21.5\pkg\tool\windows_amd64
set GOVCS=
set GOVERSION=go1.21.5
set GCCGO=gccgo
set AR=ar
set CC=gcc
set CXX=g++
set CGO_ENABLED=0
set GOMOD=D:\src\ximei-cloud\go.mod
set GOWORK=
set CGO_CFLAGS=-O2 -g
set CGO_CPPFLAGS=
set CGO_CXXFLAGS=-O2 -g
set CGO_FFLAGS=-O2 -g
set CGO_LDFLAGS=-O2 -g
set PKG_CONFIG=pkg-config
set GOGCCFLAGS=-fPIC -Wl,--no-gc-sections -fmessage-length=0 -ffile-prefix-map=C:\Users\ADMINI~1\AppData\Local\Temp\go-build614450073=/tmp/go-build -gno-record-gcc-switches
What did you do?
// yd.go
type wzyd struct {
*WangZhe
YdToken aToken
uid string
token string
sig string
battleId string
client *resty.Client
lock *sync.Mutex
//ctx context.Context
selectedRole Role
Tim *timsdk.TimSdk
When I build program:
In Windows and Mac, it is success, but build in linux it can't work, I don't know why.
eg:
In Windows 11:
$env:GOOS="windows";$env:GOARCH="amd64";go build .\cmd\http_server\
NO ERROR HERE.
$env:GOOS="Linux";$env:GOARCH="amd64";go build .\cmd\http_server\
game\wzry\game.go:18:3: undefined: WangZhe
game\wzry\game.go:19:12: undefined: aToken
game\wzry\game.go:28:9: undefined: aToken
game\wzry\game.go:31:10: undefined: WangZhe
game\wzry\game.go:66:16: undefined: aToken
game\wzry\game.go:88:8: g.SetCache undefined (type *game has no field or method SetCache, but does have setCache)
game\wzry\yd.go:29:3: undefined: WangZhe
game\wzry\yd.go:30:10: undefined: aToken
game\wzry\yd.go:47:9: undefined: aToken
game\wzry\yd.go:70:10: undefined: WangZhe
game\wzry\game.go:88:8: too many errors
In MACOS:
GOOS=darwin go build ./cmd/http_server/
NO ERROR HERE.
GOOS=linux go build ./cmd/http/server/
the seem error with Windows11.
What did you expect to see?
it could be built in local machine, and also can use go run.
when i built that with another platform, it didn't work.
By the way, in linux, the program can not running.
wxy@xyubuntu:~/xm-cloud$ go run ./cmd/http_server/
ximei-cloud/game/wzry
game/wzry/game.go:18:3: undefined: WangZhe
game/wzry/game.go:19:12: undefined: aToken
game/wzry/game.go:28:9: undefined: aToken
game/wzry/game.go:31:10: undefined: WangZhe
game/wzry/game.go:66:16: undefined: aToken
game/wzry/game.go:88:8: g.SetCache undefined (type *game has no field or method SetCache, but does have setCache)
game/wzry/yd.go:29:3: undefined: WangZhe
game/wzry/yd.go:30:10: undefined: aToken
game/wzry/yd.go:47:9: undefined: aToken
game/wzry/yd.go:70:10: undefined: WangZhe
game/wzry/game.go:88:8: too many errors
The text was updated successfully, but these errors were encountered:
Go version
go version1.21.3
Output of
go env
in your module/workspace:What did you do?
// yd.go
type wzyd struct {
*WangZhe
YdToken aToken
}
// wzry.go
type WangZhe struct {
//currentGoods platform.Goods
account string
gameAppid string
ydAppid string
}
// game.go
type game struct {
*WangZhe
GameToken aToken
}
the 3 files are in one package.
What did you see happen?
When I build program:
In Windows and Mac, it is success, but build in linux it can't work, I don't know why.
eg:
In Windows 11:
$env:GOOS="windows";$env:GOARCH="amd64";go build .\cmd\http_server\
NO ERROR HERE.
$env:GOOS="Linux";$env:GOARCH="amd64";go build .\cmd\http_server\
game\wzry\game.go:18:3: undefined: WangZhe
game\wzry\game.go:19:12: undefined: aToken
game\wzry\game.go:28:9: undefined: aToken
game\wzry\game.go:31:10: undefined: WangZhe
game\wzry\game.go:66:16: undefined: aToken
game\wzry\game.go:88:8: g.SetCache undefined (type *game has no field or method SetCache, but does have setCache)
game\wzry\yd.go:29:3: undefined: WangZhe
game\wzry\yd.go:30:10: undefined: aToken
game\wzry\yd.go:47:9: undefined: aToken
game\wzry\yd.go:70:10: undefined: WangZhe
game\wzry\game.go:88:8: too many errors
In MACOS:
GOOS=darwin go build ./cmd/http_server/
NO ERROR HERE.
GOOS=linux go build ./cmd/http/server/
the seem error with Windows11.
What did you expect to see?
it could be built in local machine, and also can use go run.
when i built that with another platform, it didn't work.
By the way, in linux, the program can not running.
wxy@xyubuntu:~/xm-cloud$ go run ./cmd/http_server/
ximei-cloud/game/wzry
game/wzry/game.go:18:3: undefined: WangZhe
game/wzry/game.go:19:12: undefined: aToken
game/wzry/game.go:28:9: undefined: aToken
game/wzry/game.go:31:10: undefined: WangZhe
game/wzry/game.go:66:16: undefined: aToken
game/wzry/game.go:88:8: g.SetCache undefined (type *game has no field or method SetCache, but does have setCache)
game/wzry/yd.go:29:3: undefined: WangZhe
game/wzry/yd.go:30:10: undefined: aToken
game/wzry/yd.go:47:9: undefined: aToken
game/wzry/yd.go:70:10: undefined: WangZhe
game/wzry/game.go:88:8: too many errors
The text was updated successfully, but these errors were encountered: