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runtime: TestPhysicalMemoryUtilization failures #35580

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ianlancetaylor opened this issue Nov 14, 2019 · 5 comments
Closed

runtime: TestPhysicalMemoryUtilization failures #35580

ianlancetaylor opened this issue Nov 14, 2019 · 5 comments
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FrozenDueToAge NeedsInvestigation Someone must examine and confirm this is a valid issue and not a duplicate of an existing one. release-blocker
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@ianlancetaylor ianlancetaylor added NeedsInvestigation Someone must examine and confirm this is a valid issue and not a duplicate of an existing one. release-blocker labels Nov 14, 2019
@ianlancetaylor ianlancetaylor added this to the Go1.14 milestone Nov 14, 2019
@mknyszek
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I suspect the problem here is that the scavenger's scavAddr may already be too low (for some reason, and only by a little bit) to adequately achieve the desired physical memory utilization. I have some ideas on how to fix it and will come back to this bug shortly.

@mknyszek mknyszek self-assigned this Nov 14, 2019
@gopherbot
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Change https://golang.org/cl/207999 mentions this issue: runtime: make the scavenger loop around the address space

@gopherbot
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Change https://golang.org/cl/207998 mentions this issue: runtime: wake scavenger and update address on sweep done

@gopherbot
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Change https://golang.org/cl/208377 mentions this issue: runtime: increase TestPhysicalMemoryUtilization threshold

@mknyszek
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Found the problem. It's that the page cache was hiding memory from the scavenger (which is intentional). Just uploaded a fix to the test to account for that.

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