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cmd/compile: wasm code causes out of memory error on Chrome and Firefox for Android #27462

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termonio opened this issue Sep 3, 2018 · 36 comments
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arch-wasm WebAssembly issues FrozenDueToAge NeedsInvestigation Someone must examine and confirm this is a valid issue and not a duplicate of an existing one. Performance
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@termonio
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termonio commented Sep 3, 2018

I am very excited that Go ships now with Webassembly support. I ran wasm code generated by Go 1.11 on Chrome and Firefox on desktops (MacOS and Linux) and on Chrome, Firefox and Safari on iOS devices. Running Go generated wasm code on Android devices failed though.

Minimal example

  • Go code
    • GOOS=js GOARCH=wasm go build -o test.wasm wasm.go
package main

import (
    "fmt"
)

func main() {
    fmt.Println("hello")
}
  • index.html
    • wasm_exec.js from go/misc/wasm
<!DOCTYPE html>
<html lang="en">
    <head>
        <meta charset="UTF-8">
        <meta name="viewport" content="width=device-width,initial-scale=1.0">
    </head>
    <body>
        <script src="wasm_exec.js"></script>
        <script>
            (async function() {
                const wasmFile = "test.wasm"
                let run
                const go = new Go()
                try {
                    const { instance } = await WebAssembly.instantiateStreaming(fetch(wasmFile), go.importObject)
                    document.querySelector('#info').innerHTML = "ready"
                    run = go.run(instance)
                } catch (err) {
                    document.querySelector('#info').innerHTML = err
                    console.log(err)
                }
            })()
        </script>
        <div id="info"></div>
    </body>
</html>
  • files are served via Nginx using adjusted mime.types

Expected behavior

  • page displays "ready" after the wasm file has been loaded and the console shows "hello"
    • this works on Desktops and iOS devices

Actual behavior

  • on Android devices the above code fails with "RangeError: WebAssembly Instantiation: Out of memory: wasm memory" (Chrome) and "out of memory" (Firefox)
    • tested on Chrome for Android (68.0.3440.91) and Firefox for Android (61.0.2). Several devices from different manufacturers were tested
@agnivade
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agnivade commented Sep 3, 2018

Since the code is same for all desktop, iOS and Android devices, I doubt there is much we can do here.

@neelance has some optimizations in mind for 1.12. But unless you have some specific suggestions, this just falls in the category of general optimizations which will happen anyways.

@agnivade agnivade added NeedsInvestigation Someone must examine and confirm this is a valid issue and not a duplicate of an existing one. arch-wasm WebAssembly issues labels Sep 3, 2018
@agnivade agnivade changed the title Wasm code generated by Go 1.11 causes out of memory error on Chrome and Firefox for Android cmd/compile: wasm code causes out of memory error on Chrome and Firefox for Android Sep 3, 2018
@termonio
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termonio commented Sep 3, 2018

Given the market share of Android devices, this would be a major drawback ...

@thesyncim
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thesyncim commented Sep 3, 2018

can you try this?

wasm-opt test.wasm -O -o testO.wasm

@agnivade
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agnivade commented Sep 3, 2018

btw @termonio - You should also build with -ldflags='-s -w' for slightly smaller binaries. It most probably will not help with overall memory instantiation, but can help with payload size.

@termonio
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termonio commented Sep 3, 2018

@thesyncim: wasm-opt test.wasm -O -o testO.wasm reduces the file size from 2.4MB to 2.3MB. The optimized file works on Desktops and iOS but still not on Android.

@agnivade: Your hint has a similar effect. The payload is reduced to 2.3MB, but can't be run on Android.

For someone who wants to reproduce this issue: iOS devices need a polyfill (omitted in my minimal code example above).

if (!WebAssembly.instantiateStreaming) {
    WebAssembly.instantiateStreaming = async (resp, importObject) => {
        const source = await (await resp).arrayBuffer()
        return await WebAssembly.instantiate(source, importObject)
    }
}

@thesyncim
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thesyncim commented Sep 3, 2018

you can try other optimization levels like -O2 or -O4 for binary size consider using -Os or -Oz

@termonio
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termonio commented Sep 3, 2018

I did try other optimization levels but got core dumps (not further investigated yet).

@thesyncim
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thesyncim commented Sep 3, 2018

@termonio try to run with -d (debug option) (in my case running with -d avoid core dumps, also -O4 requires a lot of memory)

@termonio
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termonio commented Sep 3, 2018

@thesyncim: running with -d yields an output and further optimization makes the file sizes shrink down to 1.9MB. Won't run on Android though (tried -O2, -O4, -Os, and -Oz).

@thesyncim
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@termonio sorry to hear that, just one last thought, did you try to run the optimization on top of @agnivade sugestion -ldflags='-s -w'?

@termonio
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termonio commented Sep 3, 2018

@thesyncim : Yes indeed. I tried all 12 combinations (with and without -ldflags='-s -w' and for each in addition wasm-opt for optimization levels -O, -O2, -O4, -Os, and -Oz). I don't think this issue can be resolved with general optimization. (I guess it is how much memory can be allocated on an Android device for Webassembly. This seems to be smaller than on other platforms. new WebAssembly.Memory({initial: x}) fails on my Android device when x is around 9000 64kB pages.)

@termonio
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termonio commented Sep 3, 2018

I looked into the instance that is returned from WebAssembly.instantiateStreaming(fetch(wasmFile), go.importObject) when running on a desktop browser. instance.exports.mem hold a WebAssembly.Memory object. The allocated ArrayBuffer holds 1073741824 Bytes = 1GB after instantiation! I am wondering whether that much memory is really needed.

@neelance
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neelance commented Sep 3, 2018

The solution most likely depends on https://github.com/WebAssembly/design/blob/master/FutureFeatures.md#finer-grained-control-over-memory. However, even currently it is not necessary for the WebAssembly host and operating system to physically allocate the full amount of memory, since most of it is not used. For example on Chrome on OS X, the operating system reports a much lower memory usage than the 1GB that WebAssembly requests.

@termonio
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termonio commented Sep 3, 2018

Why does WebAssembly allocate this 1GB of (mostly unused) memory in the first place? Is there a way to limit the amount of memory it can request? (WebAssembly.Memory({initial: x, maximum: y}) comes to mind but my attempts to populate the importObject with preallocated memory did not succeed.)
Edit: Dumping a wasm file with wasm-dump shows that memory is indeed set to 16384 64kB pages (=1GB): memory[0] pages: initial=16384. I am wondering whether this can be changed to a more reasonable size.

@cherrymui
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The initial 1 GB memory is control by this line:

https://go.googlesource.com/go/+/go1.11/src/cmd/link/internal/wasm/asm.go#310

I don't think we will change this setting in Go 1.11. But you can modify the source and rebuild the toolchain.

@agnivade
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agnivade commented Sep 4, 2018

@neelance - I see a TODO there to use lower initial memory size. I believe the challenge to set the correct initial memory size is to somehow analyze the code being compiled and come up with the base minimum memory the code would need ?

Is it possible to hoist this from being hardcoded in the binary to being set from the importObject ? So that the user has control over the value. Or do we not want to expose more knobs ?

@termonio
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termonio commented Sep 4, 2018

I wrote a small tool that can patch the memory section of a .wasm binary. This allows for easy experimenting with smaller initial page sizes without building a modified tool chain. It seems as if during instantiation quite a bit of memory is allocated by the WebAssembly runtime. When starting with 4096 pages (256MB) the runtime grows the memory on my desktop machine to 745865216 bytes (about 710MB, more than 11000 pages). As I have trouble allocating more than 7500 pages on my Android devices, this approach alone won't help to make Go generated .wasm binaries run on Android. I am surprised that the instantiation is that expensive but I can understand now why the initial memory was set to 1GB ...

@bradfitz bradfitz added this to the Unplanned milestone Sep 6, 2018
twifkak added a commit to twifkak/amppackager that referenced this issue Dec 13, 2018
This is not nearly as efficient as a native build of the transform
binary, due to bugs such as http://crbug.com/853685 and
golang/go#27462, but serves as a starting
point for further investigation.

There have been a few optimizations already:
 - Keeping one long-lived process open to amortize the bootstrapping
   cost across requests.
 - Batching the "requests" to the wasm code via Promise.all. (This can
   be seen by adding a log statement just before the call to exports.run
   in wasm_exec.js.)

Another potential problem to investigate the cost of is the lack of
cross-heap GC.
twifkak added a commit to ampproject/amppackager that referenced this issue Dec 15, 2018
This is not nearly as efficient as a native build of the transform
binary, due to bugs such as http://crbug.com/853685 and
golang/go#27462, but serves as a starting
point for further investigation.

There have been a few optimizations already:
 - Keeping one long-lived process open to amortize the bootstrapping
   cost across requests.
 - Batching the "requests" to the wasm code via Promise.all. (This can
   be seen by adding a log statement just before the call to exports.run
   in wasm_exec.js.)

Another potential problem to investigate the cost of is the lack of
cross-heap GC.
@Yaoir
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Yaoir commented Jan 8, 2019

I also ran into this problem. My Go/WebAssembly app may be helpful for analysis or testing bug fixes in the wasm compiler: https://github.com/Yaoir/VideoPoker-Go-WebAssembly

I tried the wams tool, and found it seemed to alter reliability, but if reliability increased in one browser, it decreased or entirely broke the app in another browser or on another device. Overall, nothing was solved.

I worked with the JavaScript glue code that's in the HTML file to load sequentially rather than using the streaming JavaScript calls. I still got "out of memory" errors. I also put console.log() statements between calls to fetch, compile, and load to see where things went wrong. I did not find any solutions, but learned that the "out of memory" error occurs during the linking phase of the fetch/compile/load sequence.

I noticed that if the app isn't entirely broken on a combination of browser and device, it sometimes it can be made to work by clearing the browser cache, restarting the browser app, and loading the WebAssembly app fresh, into a browser that has not loaded any other pages already. But reloading the page one or more times may bring up the error, and reloading after getting an error may actually work! For a while, I had Firefox for Android running the app successfully every other time the page was reloaded.

@twifkak
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twifkak commented Jan 9, 2019

I hacked on the runtime library to reduce the initial allocation to ~80MB: master...twifkak:small

A couple of notes:

  • I have no idea if this is a good idea. The comments about keeping the heap contiguous might apply here, too? I just looked around for things that call growMemory and then lowered some constants.
  • If you use @termonio's wams tool after compilation, then you don't need to build a custom Go compiler. Only patch your GOROOT's runtime dir, which will get compiled into the wasm binary.
  • No idea if this has good/bad/no effect on long-term memory usage. I'm still trying to figure that out.
  • You probably want to remove the printlns from my patch.

Update: It seems this is bad for processes that create a lot of flyweight objects. runtime/mem_js.go needs a free list or some such. Update 2: I wrote a free list. It requires GODEBUG=gcstoptheworld=1.

@free1139
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It works. Thank you! @twifkak

@twifkak
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twifkak commented Jan 12, 2019

I updated my fork to implement a free list, so that Go can reclaim freed memory in wasm. Using this, combined with GODEBUG=gcstoptheworld=1, I was able to run a pretty allocation-intensive workload (parsing a bunch of HTML files) with <124MB. (Using the concurrent GC, it crashes.)

Update: With GOGC=20 (arbitrary first guess), memory is <80MB.

@olso
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olso commented Jan 16, 2019

It works! Thank you so much @twifkak.

I'm writing article/opinion/tutorial where my goal is to create a simple game that can be run on mobile because I need touch interaction.

You saved me so much time! ❤️

I'll share the publication once its done!

@twifkak
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twifkak commented Jan 16, 2019 via email

@twifkak
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twifkak commented Jan 24, 2019

Hi all, I would love to clean up my fork so it could be merged into golang proper and this bug fixed. The one thing preventing me from doing so is that it depends on gcstoptheworld=1. There appears to be a race condition and/or missing write barrier, but I have no idea where.

Can anybody help?

  • Tips on getting the race detector working on wasm -- is this even possible? I don't know how tsan works.
  • Take a look at my sysFree/sysReserve functions and see if you spot anything wrong.
  • Suggestions on ways to debug. (Note: gccheckpoint and gctrace didn't illuminate, nor did adding go:nowritebarrierrec to sysFree/sysReserve.)

@neelance Any ideas what I'm doing wrong? Or who to contact for help?

@cherrymui
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I think this is no "actual" race in the current Wasm implementation -- it is single threaded, no preemption, and atomic operations are just plain load/stores. I don't think the race detector could help anything.

gccheckpoint

I guess you mean gccheckmark? If not already, try gccheckmark.

@twifkak
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twifkak commented Jan 24, 2019

@cherrymui Thanks for the response! Yes, I meant to say gccheckmark. I added that and it didn't change the stdout/stderr at all; what should I expect to see?

Please take a look at the fork for races. It definitely has non-atomic behavior. I was assuming that there will never be two instances of sysFree or sysReserve running at the same time. Is that an unsafe assumption?

@twifkak
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twifkak commented Jan 24, 2019

Oops, I realize I didn't post the errors I'm seeing. First:

runtime: nelems=1024 nalloc=174 previous allocCount=12 nfreed=65374
fatal error: sweep increased allocation count

runtime stack:
runtime.throw(0x89a59, 0x20)
	/home/twifkak/devel/go/src/runtime/panic.go:617 +0x6
runtime.(*mspan).sweep(0x3c1470, 0x3c1400, 0x15866)
	/home/twifkak/devel/go/src/runtime/mgcsweep.go:326 +0x98
runtime.(*mcentral).uncacheSpan(0x39b500, 0x3c1470)
	/home/twifkak/devel/go/src/runtime/mcentral.go:197 +0xc
runtime.(*mcache).releaseAll(0x3b72c0)
	/home/twifkak/devel/go/src/runtime/mcache.go:155 +0x7
runtime.(*mcache).prepareForSweep(0x3b72c0)
	/home/twifkak/devel/go/src/runtime/mcache.go:182 +0x5
runtime.procresize(0x1, 0xcf00000000)
	/home/twifkak/devel/go/src/runtime/proc.go:4039 +0xae
runtime.startTheWorldWithSema(0x1, 0x427270)
	/home/twifkak/devel/go/src/runtime/proc.go:1097 +0xa
runtime.gcMarkTermination.func3()
	/home/twifkak/devel/go/src/runtime/mgc.go:1668 +0x2
runtime.systemstack(0x3b72d0)
	/home/twifkak/devel/go/src/runtime/asm_wasm.s:171 +0x2
runtime.mstart()
	/home/twifkak/devel/go/src/runtime/proc.go:1153

goroutine 6 [running]:
runtime.systemstack_switch()
	/home/twifkak/devel/go/src/runtime/asm_wasm.s:182 fp=0x438540 sp=0x438538 pc=0x13490000
runtime.gcMarkTermination(0x3fce33e3fb1df968)
	/home/twifkak/devel/go/src/runtime/mgc.go:1668 +0x2e fp=0x438710 sp=0x438540 pc=0x1129002e
runtime.gcMarkDone()
	/home/twifkak/devel/go/src/runtime/mgc.go:1550 +0x29 fp=0x438760 sp=0x438710 pc=0x11280029
runtime.gcBgMarkWorker(0x426000)
	/home/twifkak/devel/go/src/runtime/mgc.go:1933 +0x31 fp=0x4387d8 sp=0x438760 pc=0x112b0031
runtime.goexit()
	/home/twifkak/devel/go/src/runtime/asm_wasm.s:422 +0x1 fp=0x4387e0 sp=0x4387d8 pc=0x136e0001
created by runtime.gcBgMarkStartWorkers
	/home/twifkak/devel/go/src/runtime/mgc.go:1754 +0xc

Second:

runtime: s.allocCount= 7 s.nelems= 16
fatal error: s.allocCount != s.nelems && freeIndex == s.nelems

goroutine 2 [running]:
runtime.throw(0x8d44f, 0x31)
	/home/twifkak/devel/go/src/runtime/panic.go:617 +0x6 fp=0x1ef5b7e8 sp=0x1ef5b7c0 pc=0x11d50006
runtime.(*mcache).nextFree(0x3b72d0, 0x33, 0x1c7fe000, 0x1c7fe000, 0x1d570086)
	/home/twifkak/devel/go/src/runtime/malloc.go:789 +0x24 fp=0x1ef5b828 sp=0x1ef5b7e8 pc=0x10ae0024
runtime.mallocgc(0x200, 0x0, 0x5c0e200, 0x1eca0d00)
	/home/twifkak/devel/go/src/runtime/malloc.go:944 +0x8f fp=0x1ef5b8d0 sp=0x1ef5b828 pc=0x10af008f
runtime.growslice(0x32700, 0x1eca0d00, 0xfa, 0x100, 0x172, 0x0, 0x0, 0x100)
	/home/twifkak/devel/go/src/runtime/slice.go:175 +0x19 fp=0x1ef5b928 sp=0x1ef5b8d0 pc=0x12810019
strings.(*Builder).WriteString(...)
	/home/twifkak/devel/go/src/strings/builder.go:122
github.com/ampproject/amppackager/transformer/transformers.replaceURLs(0x1eca0a00, 0xb9, 0x452900, 0x3, 0x4, 0x5c0d200, 0x19f4b80, 0xd, 0x43cc90, 0x453b00, ...)
	/home/twifkak/.go/src/github.com/ampproject/amppackager/transformer/transformers/urlrewrite.go:202 +0x4c fp=0x1ef5ba58 sp=0x1ef5b928 pc=0x2211004c
github.com/ampproject/amppackager/transformer/transformers.(*elementNodeContext).rewrite(0x43e4c0, 0x5c0d200, 0x19f4b80, 0xd, 0x43cc90)
	/home/twifkak/.go/src/github.com/ampproject/amppackager/transformer/transformers/urlrewrite.go:174 +0xd fp=0x1ef5bab8 sp=0x1ef5ba58 pc=0x220f000d
github.com/ampproject/amppackager/transformer/transformers.convertToAMPCacheURLs(0x5c0c000, 0x7, 0x8, 0x5c0d200, 0x817b2, 0xa, 0x0)
	/home/twifkak/.go/src/github.com/ampproject/amppackager/transformer/transformers/urlrewrite.go:155 +0xf fp=0x1ef5bbd0 sp=0x1ef5bab8 pc=0x220e000f
github.com/ampproject/amppackager/transformer/transformers.URLRewrite(0x7ef320, 0x0, 0x0)
	/home/twifkak/.go/src/github.com/ampproject/amppackager/transformer/transformers/urlrewrite.go:140 +0x8a fp=0x1ef5bca8 sp=0x1ef5bbd0 pc=0x220d008a
github.com/ampproject/amppackager/transformer.glob..func1(0x7ef320, 0x43e440, 0x8, 0x8, 0x1, 0x1)
	/home/twifkak/.go/src/github.com/ampproject/amppackager/transformer/transformer.go:102 +0x7 fp=0x1ef5bcf0 sp=0x1ef5bca8 pc=0x222c0007
github.com/ampproject/amppackager/transformer.Process(0x1ef5be68, 0x400004, 0x400004, 0x1ec56000, 0xdc77, 0x0)
	/home/twifkak/.go/src/github.com/ampproject/amppackager/transformer/transformer.go:273 +0x1d fp=0x1ef5bdc0 sp=0x1ef5bcf0 pc=0x2229001d
main.transform(0x0, 0x3b1918, 0x0, 0x0, 0x19f4401, 0x1578ef13769d3d00)
	/home/twifkak/.go/src/github.com/ampproject/amppackager/cmd/transform_wasm/main_go1.12.go:109 +0x1f fp=0x1ef5bf10 sp=0x1ef5bdc0 pc=0x2234001f
syscall/js.handleEvent()
	/home/twifkak/devel/go/src/syscall/js/func.go:90 +0x28 fp=0x1ef5bfa8 sp=0x1ef5bf10 pc=0x171b0028
runtime.handleEvent()
	/home/twifkak/devel/go/src/runtime/lock_js.go:179 +0x6 fp=0x1ef5bfd8 sp=0x1ef5bfa8 pc=0x10a80006
runtime.goexit()
	/home/twifkak/devel/go/src/runtime/asm_wasm.s:422 +0x1 fp=0x1ef5bfe0 sp=0x1ef5bfd8 pc=0x136e0001
created by runtime.init.0
	/home/twifkak/devel/go/src/runtime/lock_js.go:142 +0x2

@cherrymui
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cherrymui commented Jan 24, 2019

gccheckmark doesn't normally print anything. But if a program fails with "sweep increased allocation count", with gccheckmark it will likely to fail with something like "checkmark found unmarked object" with more information about where the object is. And the failure rate may be higher (easier to reproduce).

two instances of sysFree or sysReserve running at the same time.

As the program is single threaded, there wouldn't be two things running at same time. Or you mean sysFree or sysReserve somehow (indirectly) recurse into itself? As long as they only call nosplit functions and don't allocate, I don't think they will. Anyway, you can just set a global variable, like inSysFree, upon entering those functions, so you know if it reenters the function with the variable already set.

@olso
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olso commented Jan 28, 2019

@twifkak

Here is the article - https://medium.com/@martinolsansky/webassembly-with-golang-is-fun-b243c0e34f02

And my /src https://github.com/olso/go-wasm-cat-game-on-canvas-with-docker

Thank you again! 😻

@gabbifish
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Hi all! I looked into the bug @twifkak had encountered, and it looked like a race condition between calls to sysReserve and sysFree (this occurs when gc and malloc race, I believe). I implemented mutexes (similar to mem_plan9.go) to prevent this race condition, and it seems to work correctly. I'd love for other folks to give this branch a try, though, and let @twifkak or me know if they've run into problems: https://github.com/golang/go/compare/master...gabbifish:gabbi-small?expand=1#diff-7e39049a2de75c1412aac58accc6a92f

@free1139
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The branch code of @twifkak works well. It's just that the value of "writeUleb128'(ctxt. Out, 1024*1)" to initialization memory is still higher on my phone, which leads to slow loading. But this Page setting is too low and can easily overflow when running on my browser (Firefox on HTC 10, Safari on iPhone 6 plus). This needs to be set according to the actual needs of the project memory to achieve better results.

I actually used @termonio's wams tool to set up wasm's runtime memory. The combination of the two works very well. Here's the shell of my building project.

#!/bin/sh

GOROOT=/usr/local/go-wasm # modify on go1.12rc1

PATH=$GOROOT/bin:/usr/local/bin:/sbin:/bin

GO111MODULE=on GODEBUG=gcstoptheworld=1 GOARCH=wasm GOOS=js go build -ldflags "-s -w" -o ../../../disc/yujian/main.wasm || exit 0
wams -pages 64 -write ../../../disc/yujian/main.wasm || exit 0

And with @twifkak modifications, go-wasm really works well on my Andoird and iPhone. Now I have other problem is whether the binary compiled by go-wasm is somewhat large. I can only use syscall/js to call the api of js, instead of using the standard library of go to keep the binary size of 4M. When I imported go's standard libraries (strings, json, base64, http), the binary package was almost 7~8M. This size reloaded twice on the web on my iPhone 6 plus it reported wasm compiler error of memory overflow. Maybe the wasm implemented by mobile browser is too weak.

@WhiteHexagon
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I'm seeing OOM on win7 latest firefox, and also android7 latest firefox, so actually it only works on my macos 10.12.4 firefox63 currently :(
Has anyone tried the binaryen wasm-opt tool? I also saw mention of a snip tool used for shrinking Rust generated wasm. I cannot build either here, but I am interested if anyone has had success?

@WhiteHexagon
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Using some of the optimization flags mentioned here, I got my .wasm file down to ~2.6MB but still seeing OOM errors on everything but my mac :( I haven't tried the fork mentioned above (I'm very new to Go) but I did try using 'bytecoder' with some Java for comparison...

That generates a 15KB file (also interacting with Javascript / canvas 2D) and runs great on Android g-tab2, and even an old Nexus 5 Android 6 device! and obviously the load times are vastly improved. Although still no success on my iOS devices, but that might be because I keep them on older iOS versions for development testing.

I know that wasm support is still experimental, but could this issue possibly be upgraded from 'Performance' ? Since currently this makes Go WASM unusable in many situations, and this probably needs fixing before WASI hits mainstream. Thanks.

@gopherbot
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Change https://golang.org/cl/170950 mentions this issue: runtime, cmd/link: optimize memory allocation on wasm

niklasfasching added a commit to niklasfasching/gowen that referenced this issue Apr 16, 2019
- go 1.12 optimizes memory allocation for wasm - see
  golang/go#27462. This was causing the demo to OOM
  on memory restricted devices (e.g. phones).
- js namespace changed so we need to adapt to that
niklasfasching added a commit to niklasfasching/go-org that referenced this issue Jun 3, 2019
- go 1.12 optimizes memory allocation for wasm - see
  golang/go#27462. This was causing the demo to OOM
  on memory restricted devices (e.g. phones).
- js namespace changed so we need to adapt to that
niklasfasching added a commit to niklasfasching/go-org that referenced this issue Jun 3, 2019
- go 1.12 optimizes memory allocation for wasm - see
  golang/go#27462. This was causing the demo to OOM
  on memory restricted devices (e.g. phones).
- js namespace changed so we need to adapt to that
@maxence-charriere
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maxence-charriere commented Sep 1, 2019

Seems like the situation is better at first loading but out of memory still occurs when reloading a page that uses go wasm on mobile.

Using safari on iPhone.

Edit:
I tried on a recent android phone, it still does not get through the first load.

@free1139
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free1139 commented Sep 1, 2019

Seems like the situation is better at first loading but out of memory still occurs when reloading a page that uses go wasm on mobile.

Using safari on iPhone.

Yes, it hangs up with a few more refreshes on the safari of the iphone, and you need to reopen the page at this time. I debugged on PC, and other browsers did not release memory in time after refreshing, so did WASM compiled by rust and C. I think this has nothing to do with the compiler language, but with the WASM performance of the browser implementation.

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