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x/mobile: Cannot cross compile for darwin. #25589

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seriousnerve opened this issue May 26, 2018 · 2 comments
Closed

x/mobile: Cannot cross compile for darwin. #25589

seriousnerve opened this issue May 26, 2018 · 2 comments
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FrozenDueToAge mobile Android, iOS, and x/mobile
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@seriousnerve
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seriousnerve commented May 26, 2018

What version of Go are you using (go version)?

1.10.2

Does this issue reproduce with the latest release?

Yes

What operating system and processor architecture are you using (go env)?

Windows 10, x86_x64

What did you do?

I tried to build package gl from mobile by running go install golang.org/x/mobile/gl/

If possible, provide a recipe for reproducing the error.

Just set GOOS=darwin and run go install golang.org/x/mobile/gl/

What did you expect to see?

I expected the command to complete successfully!

What did you see instead?

I saw it error with this:

(#) golang.org/x/mobile/gl
..\go\src\golang.org\x\mobile\gl\gl.go:20:12: undefined: context

@gopherbot gopherbot added this to the Unreleased milestone May 26, 2018
@gopherbot gopherbot added the mobile Android, iOS, and x/mobile label May 26, 2018
@odeke-em
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odeke-em commented Jun 1, 2018

/cc @eliasnaur @rakyll @crawshaw

@eliasnaur
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Cross compiling the gl package is unlikely to work, since it requires Cgo and the native OpenGL headers to compile. If you pass CGO_ENABLED=1 along with GOOS=darwin to go install you'll probably run into a missing C header file or similar.

@golang golang locked and limited conversation to collaborators Jun 1, 2019
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Labels
FrozenDueToAge mobile Android, iOS, and x/mobile
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