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I am trying to replace math.Float64bits and friends with register to register moves and noticed that stores to variables on the stack aren't eliminated when their all their uses have been optimized away. Is there an existing issue for this?
I am trying to replace
math.Float64bits
and friends with register to register moves and noticed that stores to variables on the stack aren't eliminated when their all their uses have been optimized away. Is there an existing issue for this?For example, on tip (6e9ec14):
Compiles to:
The
MOVQ $1, "".x-8(SP)
could be eliminated by the compiler but isn't.The text was updated successfully, but these errors were encountered: