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x/mobile: ios, No matching provisioning profiles found #16967
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go version:
building: https://github.com/golang/mobile/tree/master/example/basic gomobile build -target=ios
Xcode : 7.3 |
i never worked it out.. I can build other things for IOS, just not with gomobile |
This is a duplicate of #12660, check there for workarounds. |
hey @vIRu The problem is that its not really fixed. The fix is to hardcode a namespace into the gomobile tool and then recompile. Thats really a temp hack.. @eliasnaur |
I agree that it seems like an obvious tooling bug, but unfortunately iOS provisioning and signing is not obvious to me. I'll gladly review any CL that attempts a fix. |
@shurcooL did you ever get past this ?? |
No, I haven't built for mobile recently. My latest status was #12660 (comment). |
in summary, for now I guess i will also just have to maintain my own fork and hack it too. @shurcooL @eliasnaur |
I'm looking into fixing this. I think the first solution should be to allow specifying the BundleID (and Android package ID) manually and direct people to create an application in XCode with the specified identifier. This would make gomobile easier to use now, with little effort. PS: Currently when I tried to use an existing profile then xcodebuild also required to specify DEVELOPMENT_TEAM (that can be detected from the provisioning profile). Then as a next step there are few ideas:
Any thoughts? |
PS: it seems that #12660 is pretty much the same issue? Should the discussion be moved there and this closed as a duplicate? |
@egonelbre Thanks for picking this up. |
Please answer these questions before submitting your issue. Thanks!
What version of Go are you using (
go version
)?1.7
What operating system and processor architecture are you using (
go env
)?What did you do?
building this: https://github.com/golang/mobile/tree/master/example/network
What did you expect to see?
On android i get the green / blue screen as i expect.
On IOS i expected the same.
What did you see instead?
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