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x/mobile/font: Default font fail on MacOS and iOS #16025

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antoine-richard opened this issue Jun 9, 2016 · 0 comments
Open

x/mobile/font: Default font fail on MacOS and iOS #16025

antoine-richard opened this issue Jun 9, 2016 · 0 comments
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mobile Android, iOS, and x/mobile
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@antoine-richard
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antoine-richard commented Jun 9, 2016

Hello,

  1. What version of Go are you using (go version)?
    I'm using Go version 1.6.2 and Gomobile version +c435d0b
  2. What operating system and processor architecture are you using (go env)?
    I'm on MacOS (darwin / amd64)
  3. What did you do?
    I'm trying to use the Default system font on MacOS and iOS (gomobile).
    The complete program can be found here: https://github.com/antoine-richard/gomobile-text
    See this line: https://github.com/antoine-richard/gomobile-text/blob/master/game.go#L47
  4. What did you expect to see?
    I expect to see the Default font being used.
  5. What did you see instead?
    I'm getting the following error: freetype: invalid TrueType format: bad maxp length: 6 on both MacOS and iOS when using the Default font.
    The monospace font works on these OSes.
    The default font works on Android.

I've found 2 issues mentioning the same kind of problem: #10644 and #10136

Also the test on default font fails on MacOS:

--- FAIL: TestLoadFonts (0.02s)
    font_test.go:41: default font: not a TTF: missing "glyf" table
FAIL
exit status 1
FAIL    golang.org/x/mobile/exp/font    0.035s

Is there a way to use the default font on Darwin?
Is there any known workaround?

Thank you
Antoine

@quentinmit quentinmit added this to the Unreleased milestone Jun 17, 2016
@gopherbot gopherbot added the mobile Android, iOS, and x/mobile label Jul 20, 2017
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