x/mobile/exp/f32: LookAt uses column major order, but everything else seems to use row major (e.g. Translate) #14360
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mobile
Android, iOS, and x/mobile
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I think it should be:
When sending model or projection matrix to shader using UniformMatrix4fv I need to transpose them to column major order. That's not the case for the view matrix created by LookAt.
Also Perspective() and LookAt() multiplication produces incorrect result, because of inconsistent matrix layout.
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