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// Ortho sets m to be the GL orthographic matrixfunc (m*Mat4) Ortho(width, height, near, farfloat32) {
m[0][0] =2/widthm[1][1] =-2/heightm[2][2] =-2/ (far-near)
m[3][2] =-(far+near) / (far-near)
m[3][3] =1
}
And some structures, like Mat2 (for full functionality) and Vec2 (for UV).
Final update - support for float64 (x/mobilfef32 and x/mobile/f64 packages).
P.S: sorry for my english
The text was updated successfully, but these errors were encountered:
Package f32 - is good now. But there are no some functions. I want add functions *f32.Mat4.Raw() and *f32.Mat4.Ortho.
And Ortho:
And some structures, like Mat2 (for full functionality) and Vec2 (for UV).
Final update - support for float64 (x/mobilfef32 and x/mobile/f64 packages).
P.S: sorry for my english
The text was updated successfully, but these errors were encountered: