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instead behavior: high CPU load and Irregular paint timing.
iOS device requires following patch
diff --git a/example/basic/main.go b/example/basic/main.go
index 2b2e0c9..f826c45 100644
--- a/example/basic/main.go
+++ b/example/basic/main.go
@@ -89,7 +89,7 @@ func main() {
a.Publish()
// Drive the animation by preparing to paint the next frame
// after this one is shown.
- a.Send(paint.Event{})
+ //a.Send(paint.Event{})
case touch.Event:
touchX = e.X
touchY = e.Y
The text was updated successfully, but these errors were encountered:
iOS device requires following patch
The text was updated successfully, but these errors were encountered: