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x/exp/shiny: multi-second lag on tile example on Mac #12792

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jnjackins opened this issue Sep 30, 2015 · 7 comments
Closed

x/exp/shiny: multi-second lag on tile example on Mac #12792

jnjackins opened this issue Sep 30, 2015 · 7 comments

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@jnjackins
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Reproduce: run exp/shiny/example/tile using gldriver on OS X, drag the image around with mouse.
Expected outcome: The tiles smoothly move around the window.
Actual outcome: The animation is smooth, but there is a delay (up to several seconds) before they begin moving.

This is on OS X 10.10, on a MacBook Pro (Retina, 13-inch, Early 2015).

@jnjackins jnjackins changed the title exp/shiny: multi-second lag on tile example on Mac x/exp/shiny: multi-second lag on tile example on Mac Sep 30, 2015
@rakyll rakyll added this to the Unreleased milestone Sep 30, 2015
@rakyll
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rakyll commented Sep 30, 2015

/cc @crawshaw

@boomshroom
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I had the same issue with a proof-of-concept game engine I'm working on. On linux and android, it works fine, but on mac input is delayed several seconds (in addition to the keyboard on working)

@crawshaw
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crawshaw commented Nov 5, 2015

@boomshroom are you using x/mobile/app or shiny on OS X? I believe I have this issue under control in the app package but I have not ported the fix to shiny yet.

@boomshroom
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@crawshaw shiny. mobile/app works fine on both linux and mac. (I have a shiny backend and an mobile/app backend with most code being shared between the 2)

@crawshaw
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crawshaw commented Nov 5, 2015

Ok great, then when I finish up porting my changes next week this will be fixed.

@jnjackins
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This has been fixed.

@boomshroom
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There still is some input lag (unlike linux where it's practically instant), but it's much better. maybe a half-second of input lag.

@golang golang locked and limited conversation to collaborators Dec 29, 2016
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