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I should check it by conn.Read(&[]byte{0}). Is it Workaround?
I think it doesn't work when your socket is configured with TCP fast open protocol. In general, most simple and reliable way is just implementing own, your application-level handshake protocol.
How can I know that server close connection with my program? Stackoverflow say that I should check it by conn.Read(&[]byte{0}). Is it Workaround?
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