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x/mobile/example/audio: no sound in ios #11982

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hyangah opened this issue Aug 2, 2015 · 4 comments
Closed

x/mobile/example/audio: no sound in ios #11982

hyangah opened this issue Aug 2, 2015 · 4 comments

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@hyangah
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hyangah commented Aug 2, 2015

go version
go version devel +c2db5f4 Sun Aug 2 09:34:59 2015 +0000 darwin/amd64

gomobile version
gomobile version +f7785e6 Sun Aug 2 07:22:52 2015 -0400 (android,ios); androidSDK=

gomobile build -target=ios

ios-deploy --justlaunch --debug --bundle audio.app

@rakyll

@hyangah
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hyangah commented Aug 2, 2015

The gomobile version includes my local commit.
The latest commit from the mobile repo is +99196c8

@rakyll rakyll self-assigned this Aug 2, 2015
@rakyll
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rakyll commented Aug 3, 2015

I can't reproduce the bug when gomobile is inited with an older Go tip. I can't give your Go version a try because I am blocked by #11996.

@rakyll
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rakyll commented Aug 3, 2015

Still not reproducible. Could you provide me more information by running gomobile build -target=ios -x? I am not sure if I am building it against the same iOS SDK version you do.

In the meanwhile, I found another bug that might be relevant.

  1. Launch the Audio sample.
  2. Open the system wide settings bar by sliding from the bottom.
  3. Resume playing the current song.
  4. Return back to the Audio app, there is no sound.

It behaves normally when I switch to the Music app and resume the playback there.

Killing the app and relaunching it is the only way to get the OpenAL playback back. Could you be experiencing the same problem?

@hyangah
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hyangah commented Aug 3, 2015

I don't know what happened. It now works. Sorry for the noise.

@hyangah hyangah closed this as completed Aug 3, 2015
@golang golang locked and limited conversation to collaborators Aug 5, 2016
@rsc rsc unassigned rakyll Jun 23, 2022
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