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encoding/gob: non-nil empty slices encoded/decoded as nil #10905

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robzan8 opened this issue May 19, 2015 · 7 comments
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encoding/gob: non-nil empty slices encoded/decoded as nil #10905

robzan8 opened this issue May 19, 2015 · 7 comments

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@robzan8
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robzan8 commented May 19, 2015

Take an empty slice (non nil), encode it with gob, decode it again and you get a nil slice:
https://play.golang.org/p/WI8NCohVua
(I only tested on the playground for now)

@robzan8 robzan8 changed the title gob-encoded empty slices decoded as nil gob: non-nil empty slices encoded/decoded as nil May 19, 2015
@cespare
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cespare commented May 19, 2015

I don't see why this is a bug. From the encoding/gob docs:

When a slice is decoded, if the existing slice has capacity the slice will be extended in place; if not, a new array is allocated.

Your existing nil slice does, in fact, have capacity for 0 elements, so no new slice needs to be created.

@minux minux changed the title gob: non-nil empty slices encoded/decoded as nil encoding/gob: non-nil empty slices encoded/decoded as nil May 19, 2015
@robzan8
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robzan8 commented May 19, 2015

Oh maybe I get it. When decoding, it doesn't necessarily allocate a new slice. It just tries to append the encoded elements to the destination slice. And since there are no encoded elements, nothing happens. Is that correct?

@minux minux closed this as completed May 19, 2015
@minux
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minux commented May 19, 2015 via email

@robzan8
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robzan8 commented May 19, 2015

Thanks, sorry for wasting your time

@allaud
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allaud commented Apr 9, 2016

What is the workaround for the issue, btw? I faced exactly the same problem recently: http://play.golang.org/p/lSFZCkPaRd

@robzan8
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robzan8 commented Apr 9, 2016

There is no general workaround, your code just has to deal with this in a specific way that depends on what you are trying to accomplish.
If your goal is to make a deep copy, there are approaches that avoid gob entirely.
golang-nuts is probably a better place to discuss this.
https://groups.google.com/forum/#!forum/golang-nuts

@safareli
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safareli commented Nov 10, 2016

json encode is working differently in that case (and I think properly), Becuase of that users might face this kinde of inconsistancies: (lint to playground)

package main

import (
    "bytes"
    "encoding/gob"
    "encoding/json"
    "fmt"
)

type User struct {
    FriendIDs []int `json:friends`
}

func main() {
    var network bytes.Buffer
    enc := gob.NewEncoder(&network)
    dec := gob.NewDecoder(&network)
  inUser1 := User{nil}
  inUser2 := User{[]int{}}
  inJson1, _ := json.Marshal(inUser1)
  inJson2, _ := json.Marshal(inUser2)
    _ = enc.Encode(inUser1)
    _ = enc.Encode(inUser2)

    var outUser1 User
    var outUser2 User
    _ = dec.Decode(&outUser1)
  outJson1, _ := json.Marshal(outUser1)
    _ = dec.Decode(&outUser2)
  outJson2, _ := json.Marshal(outUser2)
  fmt.Printf("outJson1: %s\n", outJson1)
  fmt.Printf(" inJson1: %s\n", inJson1)
  fmt.Printf("outJson2: %s\n", outJson2)// here is the issue gob is treating nil and []int{} same way when json is treating them properly
  fmt.Printf(" inJson2: %s\n", inJson2)
}

I think gob should trate nil and []int{} differently as, if you you json.marshal some stract and return json string to client you get proper response (empty array instead of null). But if you store the struct i same cache using gob encode/decode and and then send response to client using json.marshal you get null instead of empty array.

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