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ARM64 is 64 bit, we gain nothing by coalescing float immediates as addresses are 64-bit.
Related to issue #10108 and issue #10112. Replaces 4ad/go#49.
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I think loading double precision through indirection is fine, we just have to stop using the pool. I'd really like to get rid of the pool.
For single precision MOVZ+FMOV seems best.
Too late for Go 1.5.
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ARM64 is 64 bit, we gain nothing by coalescing float immediates as addresses are 64-bit.
Related to issue #10108 and issue #10112.
Replaces 4ad/go#49.
The text was updated successfully, but these errors were encountered: