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Source file src/pkg/reflect/deepequal.go

// Copyright 2009 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.

// Deep equality test via reflection

package reflect


// During deepValueEqual, must keep track of checks that are
// in progress.  The comparison algorithm assumes that all
// checks in progress are true when it reencounters them.
// Visited are stored in a map indexed by 17 * a1 + a2;
type visit struct {
    a1   uintptr
    a2   uintptr
    typ  Type
    next *visit
}

// Tests for deep equality using reflected types. The map argument tracks
// comparisons that have already been seen, which allows short circuiting on
// recursive types.
func deepValueEqual(v1, v2 Value, visited map[uintptr]*visit, depth int) bool {
    if v1 == nil || v2 == nil {
        return v1 == v2
    }
    if v1.Type() != v2.Type() {
        return false
    }

    // if depth > 10 { panic("deepValueEqual") }	// for debugging

    addr1 := v1.Addr()
    addr2 := v2.Addr()
    if addr1 > addr2 {
        // Canonicalize order to reduce number of entries in visited.
        addr1, addr2 = addr2, addr1
    }

    // Short circuit if references are identical ...
    if addr1 == addr2 {
        return true
    }

    // ... or already seen
    h := 17*addr1 + addr2
    seen, _ := visited[h]
    typ := v1.Type()
    for p := seen; p != nil; p = p.next {
        if p.a1 == addr1 && p.a2 == addr2 && p.typ == typ {
            return true
        }
    }

    // Remember for later.
    visited[h] = &visit{addr1, addr2, typ, seen}

    switch v := v1.(type) {
    case *ArrayValue:
        arr1 := v
        arr2 := v2.(*ArrayValue)
        if arr1.Len() != arr2.Len() {
            return false
        }
        for i := 0; i < arr1.Len(); i++ {
            if !deepValueEqual(arr1.Elem(i), arr2.Elem(i), visited, depth+1) {
                return false
            }
        }
        return true
    case *SliceValue:
        arr1 := v
        arr2 := v2.(*SliceValue)
        if arr1.Len() != arr2.Len() {
            return false
        }
        for i := 0; i < arr1.Len(); i++ {
            if !deepValueEqual(arr1.Elem(i), arr2.Elem(i), visited, depth+1) {
                return false
            }
        }
        return true
    case *InterfaceValue:
        i1 := v.Interface()
        i2 := v2.Interface()
        if i1 == nil || i2 == nil {
            return i1 == i2
        }
        return deepValueEqual(NewValue(i1), NewValue(i2), visited, depth+1)
    case *PtrValue:
        return deepValueEqual(v.Elem(), v2.(*PtrValue).Elem(), visited, depth+1)
    case *StructValue:
        struct1 := v
        struct2 := v2.(*StructValue)
        for i, n := 0, v.NumField(); i < n; i++ {
            if !deepValueEqual(struct1.Field(i), struct2.Field(i), visited, depth+1) {
                return false
            }
        }
        return true
    case *MapValue:
        map1 := v
        map2 := v2.(*MapValue)
        if map1.Len() != map2.Len() {
            return false
        }
        for _, k := range map1.Keys() {
            if !deepValueEqual(map1.Elem(k), map2.Elem(k), visited, depth+1) {
                return false
            }
        }
        return true
    default:
        // Normal equality suffices
        return v1.Interface() == v2.Interface()
    }

    panic("Not reached")
}

// DeepEqual tests for deep equality. It uses normal == equality where possible
// but will scan members of arrays, slices, and fields of structs. It correctly
// handles recursive types.
func DeepEqual(a1, a2 interface{}) bool {
    if a1 == nil || a2 == nil {
        return a1 == a2
    }
    v1 := NewValue(a1)
    v2 := NewValue(a2)
    if v1.Type() != v2.Type() {
        return false
    }
    return deepValueEqual(v1, v2, make(map[uintptr]*visit), 0)
}