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Source file src/pkg/gob/encoder.go

// Copyright 2009 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.

package gob

import (
    "bytes"
    "io"
    "os"
    "reflect"
    "sync"
)

// An Encoder manages the transmission of type and data information to the
// other side of a connection.
type Encoder struct {
    mutex      sync.Mutex              // each item must be sent atomically
    w          io.Writer               // where to send the data
    sent       map[reflect.Type]typeId // which types we've already sent
    state      *encoderState           // so we can encode integers, strings directly
    countState *encoderState           // stage for writing counts
    buf        []byte                  // for collecting the output.
}

// NewEncoder returns a new encoder that will transmit on the io.Writer.
func NewEncoder(w io.Writer) *Encoder {
    enc := new(Encoder)
    enc.w = w
    enc.sent = make(map[reflect.Type]typeId)
    enc.state = new(encoderState)
    enc.state.b = new(bytes.Buffer) // the rest isn't important; all we need is buffer and writer
    enc.countState = new(encoderState)
    enc.countState.b = new(bytes.Buffer) // the rest isn't important; all we need is buffer and writer
    return enc
}

func (enc *Encoder) badType(rt reflect.Type) {
    enc.setError(os.ErrorString("gob: can't encode type " + rt.String()))
}

func (enc *Encoder) setError(err os.Error) {
    if enc.state.err == nil { // remember the first.
        enc.state.err = err
    }
    enc.state.b.Reset()
}

// Send the data item preceded by a unsigned count of its length.
func (enc *Encoder) send() {
    // Encode the length.
    encodeUint(enc.countState, uint64(enc.state.b.Len()))
    // Build the buffer.
    countLen := enc.countState.b.Len()
    total := countLen + enc.state.b.Len()
    if total > len(enc.buf) {
        enc.buf = make([]byte, total+1000) // extra for growth
    }
    // Place the length before the data.
    // TODO(r): avoid the extra copy here.
    enc.countState.b.Read(enc.buf[0:countLen])
    // Now the data.
    enc.state.b.Read(enc.buf[countLen:total])
    // Write the data.
    _, err := enc.w.Write(enc.buf[0:total])
    if err != nil {
        enc.setError(err)
    }
}

func (enc *Encoder) sendType(origt reflect.Type) (sent bool) {
    // Drill down to the base type.
    rt, _ := indirect(origt)

    switch rt := rt.(type) {
    default:
        // Basic types do not need to be described.
        return
    case *reflect.SliceType:
        // If it's []uint8, don't send; it's considered basic.
        if rt.Elem().Kind() == reflect.Uint8 {
            return
        }
        // Otherwise we do send.
        break
    case *reflect.ArrayType:
        // arrays must be sent so we know their lengths and element types.
        break
    case *reflect.MapType:
        // maps must be sent so we know their lengths and key/value types.
        break
    case *reflect.StructType:
        // structs must be sent so we know their fields.
        break
    case *reflect.ChanType, *reflect.FuncType, *reflect.InterfaceType:
        // Probably a bad field in a struct.
        enc.badType(rt)
        return
    }

    // Have we already sent this type?  This time we ask about the base type.
    if _, alreadySent := enc.sent[rt]; alreadySent {
        return
    }

    // Need to send it.
    typeLock.Lock()
    info, err := getTypeInfo(rt)
    typeLock.Unlock()
    if err != nil {
        enc.setError(err)
        return
    }
    // Send the pair (-id, type)
    // Id:
    encodeInt(enc.state, -int64(info.id))
    // Type:
    encode(enc.state.b, reflect.NewValue(info.wire))
    enc.send()
    if enc.state.err != nil {
        return
    }

    // Remember we've sent this type.
    enc.sent[rt] = info.id
    // Remember we've sent the top-level, possibly indirect type too.
    enc.sent[origt] = info.id
    // Now send the inner types
    switch st := rt.(type) {
    case *reflect.StructType:
        for i := 0; i < st.NumField(); i++ {
            enc.sendType(st.Field(i).Type)
        }
    case reflect.ArrayOrSliceType:
        enc.sendType(st.Elem())
    }
    return
}

// Encode transmits the data item represented by the empty interface value,
// guaranteeing that all necessary type information has been transmitted first.
func (enc *Encoder) Encode(e interface{}) os.Error {
    return enc.EncodeValue(reflect.NewValue(e))
}

// EncodeValue transmits the data item represented by the reflection value,
// guaranteeing that all necessary type information has been transmitted first.
func (enc *Encoder) EncodeValue(value reflect.Value) os.Error {
    // Make sure we're single-threaded through here, so multiple
    // goroutines can share an encoder.
    enc.mutex.Lock()
    defer enc.mutex.Unlock()

    enc.state.err = nil
    rt, _ := indirect(value.Type())

    // Sanity check only: encoder should never come in with data present.
    if enc.state.b.Len() > 0 || enc.countState.b.Len() > 0 {
        enc.state.err = os.ErrorString("encoder: buffer not empty")
        return enc.state.err
    }

    // Make sure the type is known to the other side.
    // First, have we already sent this type?
    if _, alreadySent := enc.sent[rt]; !alreadySent {
        // No, so send it.
        sent := enc.sendType(rt)
        if enc.state.err != nil {
            return enc.state.err
        }
        // If the type info has still not been transmitted, it means we have
        // a singleton basic type (int, []byte etc.) at top level.  We don't
        // need to send the type info but we do need to update enc.sent.
        if !sent {
            typeLock.Lock()
            info, err := getTypeInfo(rt)
            typeLock.Unlock()
            if err != nil {
                enc.setError(err)
                return err
            }
            enc.sent[rt] = info.id
        }
    }

    // Identify the type of this top-level value.
    encodeInt(enc.state, int64(enc.sent[rt]))

    // Encode the object.
    err := encode(enc.state.b, value)
    if err != nil {
        enc.setError(err)
    } else {
        enc.send()
    }

    return enc.state.err
}