package zlib
import (
"compress/flate"
"hash"
"hash/adler32"
"io"
"os"
)
const (
NoCompression = flate.NoCompression
BestSpeed = flate.BestSpeed
BestCompression = flate.BestCompression
DefaultCompression = flate.DefaultCompression
)
type writer struct {
w io.Writer
compressor io.WriteCloser
digest hash.Hash32
err os.Error
scratch [4]byte
}
func NewWriter(w io.Writer) (io.WriteCloser, os.Error) {
return NewWriterLevel(w, DefaultCompression)
}
func NewWriterLevel(w io.Writer, level int) (io.WriteCloser, os.Error) {
z := new(writer)
z.scratch[0] = 0x78
switch level {
case 0, 1:
z.scratch[1] = 0x01
case 2, 3, 4, 5:
z.scratch[1] = 0x5e
case 6, -1:
z.scratch[1] = 0x9c
case 7, 8, 9:
z.scratch[1] = 0xda
default:
return nil, os.NewError("level out of range")
}
_, err := w.Write(z.scratch[0:2])
if err != nil {
return nil, err
}
z.w = w
z.compressor = flate.NewWriter(w, level)
z.digest = adler32.New()
return z, nil
}
func (z *writer) Write(p []byte) (n int, err os.Error) {
if z.err != nil {
return 0, z.err
}
if len(p) == 0 {
return 0, nil
}
n, err = z.compressor.Write(p)
if err != nil {
z.err = err
return
}
z.digest.Write(p)
return
}
func (z *writer) Close() os.Error {
if z.err != nil {
return z.err
}
z.err = z.compressor.Close()
if z.err != nil {
return z.err
}
checksum := z.digest.Sum32()
z.scratch[0] = uint8(checksum >> 24)
z.scratch[1] = uint8(checksum >> 16)
z.scratch[2] = uint8(checksum >> 8)
z.scratch[3] = uint8(checksum >> 0)
_, z.err = z.w.Write(z.scratch[0:4])
return z.err
}