// Copyright 2011 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. package main import ( "bytes" "encoding/gob" "fmt" "log" ) type P struct { X, Y, Z int Name string } type Q struct { X, Y *int32 Name string } func main() { // Initialize the encoder and decoder. Normally enc and dec would be // bound to network connections and the encoder and decoder would // run in different processes. var network bytes.Buffer // Stand-in for a network connection enc := gob.NewEncoder(&network) // Will write to network. dec := gob.NewDecoder(&network) // Will read from network. // Encode (send) the value. err := enc.Encode(P{3, 4, 5, "Pythagoras"}) if err != nil { log.Fatal("encode error:", err) } // Decode (receive) the value. var q Q err = dec.Decode(&q) if err != nil { log.Fatal("decode error:", err) } fmt.Printf("%q: {%d,%d}\n", q.Name, *q.X, *q.Y) }